* Added shader caches. This makes the game start up quicker after starting it the first time (about 4 times faster).
* Added a new feature: Screen Space Global Illumination (SSGI). You can turn this on in the options menu.
* Changed the system for SSAO to not be visible through effects such as particles. This fix is also made for SSGI.
* Added some more floor materials to be able to be used in the map editor.
News from the developer of the game.
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