* Added a new ability: Magical Barricade.
* Added a new feature: Parallax decals.
This can be seen on the abilities Explosive Charge, Shock Trap, Nuclear Sphere and Titanic Crush.
* Added a new feature: Temporary grass.
This can be seen on the abilities Pulse of Nature, Cleanse, Heal, Healing Bolt, Healing Circle and Quick Heal.
* Added an additional new particle when using an ability.
* The "get hit" animation now starts earlier which makes it look more natural.
* Altered the node trail effect of the Quickness ability.
* Added a node trail effect to the Healing Seeds ability.
* Implemented a smooth camera that is used in the map editor and in replays.
You can toggle caps lock to use the old precise camera instead.
* Fixed a bug that caused instanced geometry to not receive lighting correctly.
* Altered a few decal textures to be more circular instead of square.
* Optimized the rendering of decals slightly.
* Fixed a bug that caused decals using projections to be displayed too dark in scenes using the new lighting system.
* Fixed a bug that caused map sounds in challenge modes to be heard when first entering even if they were far away.
* Fixed a bug that caused frozen ragdolls to not behave correctly with their physics.
* Fixed a bug that caused lighting to not be calculated correctly on some objects because of their normal maps.
* Altered the collision of cloaks for the new player model.
* Fixed a crash that caused Eagle Bolt to crash the game when going over the maximum number of ragdolls in the options menu.
* Optimized the creation of accessories which reduce load times into a game and when equipping an accessory.
* Fixed a bug that caused the light from Clairvoyance to behave incorrectly with the new player model.
News from the developer of the game.
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