New patch - 0.800a
Posted: Wed Jun 08, 2022 3:12 pm
0.800a
* Added a new ability: Celestial Hammer.
* Added a new ability: Continuous Explosion Trap.
* Added diminishing returns to stun, sleep, immobile, disarm, blind and silence effects. Each time one of these effects are added to a character will make any of the next such effects half duration. This lasts for 20 seconds from the first effect added.
* Lowered the experience cost of the ability Knockout from 150 down to 125.
* Remade the particle for the ability Summon Mastery to look better.
* It is now impossible to apply a disarm effect on a target that is already disarmed.
* Altered the default options of the game when first starting it to use more demanding settings.
* Fixed a bug that caused armors to sometimes visually disappear when used on a ragdoll.
* Fixed a bug that caused players to visually disappear in certain situations even though they should have been rendered on the edge of the screen.
* Trap trigger abilities now only trigger the closest trap, but their cooldown has been greatly reduced.
* Traps are no longer triggered automatically when they die.
* Traps that die now visually fade away faster.
* Remade the lightning particle into an atlas instead to make it look better. This affects the appearance of Weapon Glow: Lightning and the ability Electric Pulse.
* Fixed a bug that caused particles in certain situations to look incorrect the first frame.
* Optimized the updating of particles very slightly.
* Non-blindness type color grading will no longer overwrite color grading from maps.
* Fixed a bug that caused the map in the map editor to not be marked as changed when importing a Color Grading.
* Set the default Color Grading to Colourful.
* Altered the text for Color Grading inside the map editor to fit on the screen correctly.
* Made some minor adjustments in some ability particles to fade in better.
* Added a new ability: Celestial Hammer.
* Added a new ability: Continuous Explosion Trap.
* Added diminishing returns to stun, sleep, immobile, disarm, blind and silence effects. Each time one of these effects are added to a character will make any of the next such effects half duration. This lasts for 20 seconds from the first effect added.
* Lowered the experience cost of the ability Knockout from 150 down to 125.
* Remade the particle for the ability Summon Mastery to look better.
* It is now impossible to apply a disarm effect on a target that is already disarmed.
* Altered the default options of the game when first starting it to use more demanding settings.
* Fixed a bug that caused armors to sometimes visually disappear when used on a ragdoll.
* Fixed a bug that caused players to visually disappear in certain situations even though they should have been rendered on the edge of the screen.
* Trap trigger abilities now only trigger the closest trap, but their cooldown has been greatly reduced.
* Traps are no longer triggered automatically when they die.
* Traps that die now visually fade away faster.
* Remade the lightning particle into an atlas instead to make it look better. This affects the appearance of Weapon Glow: Lightning and the ability Electric Pulse.
* Fixed a bug that caused particles in certain situations to look incorrect the first frame.
* Optimized the updating of particles very slightly.
* Non-blindness type color grading will no longer overwrite color grading from maps.
* Fixed a bug that caused the map in the map editor to not be marked as changed when importing a Color Grading.
* Set the default Color Grading to Colourful.
* Altered the text for Color Grading inside the map editor to fit on the screen correctly.
* Made some minor adjustments in some ability particles to fade in better.