Search found 154 matches

by spellheart_com
Tue Oct 27, 2020 2:03 pm
Forum: News
Topic: New patch - 0.726a
Replies: 0
Views: 2

New patch - 0.726a

0.726a * Added wings to the game. This can be seen in the ability Angel Touch and in a new unlockable accessory. * Added a new material effect to invisible characters. * Altered the material effect of Stone Skin to look better. * Fixed a bug that caused material effects on the character to make the ...
by spellheart_com
Mon Oct 12, 2020 3:17 pm
Forum: News
Topic: New patch - 0.721a
Replies: 1
Views: 312

Re: New patch - 0.721a

Hotfix for the same patch:

* Added links to Discord, YouTube and the website of Spellheart to the in-game start menu.
by spellheart_com
Thu Oct 08, 2020 12:39 am
Forum: News
Topic: New patch - 0.721a
Replies: 1
Views: 312

New patch - 0.721a

0.721a * Added a new ability: Magical Barricade. * Added a new feature: Parallax decals. This can be seen on the abilities Explosive Charge, Shock Trap, Nuclear Sphere and Titanic Crush. * Added a new feature: Temporary grass. This can be seen on the abilities Pulse of Nature, Cleanse, Heal, Healing...
by spellheart_com
Tue Sep 22, 2020 6:32 am
Forum: News
Topic: New patch - 0.713a
Replies: 0
Views: 298

New patch - 0.713a

0.713a * Added a new player model that is used by default with much better animations than the other models. * Added a new ability: Darkness. * Added a new ability: Missile Slam. * Remade the shadow calculations in the game to no longer use a shadow color, but instead not cast light at shadowed poin...
by spellheart_com
Sat Apr 11, 2020 3:31 am
Forum: News
Topic: New patch - 0.683a
Replies: 0
Views: 2720

New patch - 0.683a

0.683a * Optimized the Mesh Fade option to be around 4 times faster than before and take slightly less memory. * The Mesh Fade option can now use another type of fade. The new mesh fade option is dynamically coloring the particles of the effect instead of having a predefined color. The color is defi...
by spellheart_com
Mon Jan 13, 2020 12:23 pm
Forum: News
Topic: New patch - 0.670a
Replies: 0
Views: 2623

New patch - 0.670a

0.670a * Added a new setting in the options menu to see damage and healing numbers in-game. Disabled by default. * Two-handed attack animations will now be used when not having a shield equipped. * You can no longer equip/unequip items while in-combat. An in-combat indicator is shown in the bottom l...
by spellheart_com
Sat Apr 06, 2019 7:53 pm
Forum: News
Topic: New patch - 0.642a
Replies: 0
Views: 2777

New patch - 0.642a

0.642a * Added an option to the option menu to disable GUI lighting. * Fixed a bug that crashed the game when using Theft on someone who had a transform effect. * Fixed a bug that caused the light from the ability Clairvoyance to behave incorrectly in certain angles. * Added a new affector for parti...
by spellheart_com
Fri Mar 01, 2019 3:41 am
Forum: News
Topic: New patch - 0.639a
Replies: 0
Views: 2693

New patch - 0.639a

0.639a * Added a new feature: Instancing. You can turn this on in the options menu. * Added a new feature: Color Grading (LUT). This feature can be altered in the map editor. You can turn this off in the options menu. * Added a new feature: Mesh Fading. You can turn this on in the options menu. * Dr...
by spellheart_com
Tue Feb 12, 2019 12:47 am
Forum: News
Topic: New patch - 0.632a
Replies: 0
Views: 2822

New patch - 0.632a

0.632a

* Grass will now show less aliasing on Shader Quality High.

* SSAO and SSGI now works correctly with fog.

* Fixed a bug that caused certain shaders to behave strangely with shadows and other depth buffers.
by spellheart_com
Fri Feb 08, 2019 3:46 am
Forum: News
Topic: New patch - 0.629a
Replies: 0
Views: 2843

New patch - 0.629a

0.629a * Added shader caches. This makes the game start up quicker after starting it the first time (about 4 times faster). * Added a new feature: Screen Space Global Illumination (SSGI). You can turn this on in the options menu. * Changed the system for SSAO to not be visible through effects such a...
by spellheart_com
Tue Jan 29, 2019 5:10 pm
Forum: News
Topic: New patch - 0.621a
Replies: 0
Views: 2687

New patch - 0.621a

0.621a * Added a new feature: God Rays. This can be seen in the ability "Nuclear Sphere". You can turn this off in the options menu. * Added a new map object that can have cloth physics. This can be seen in many maps. You can also use these map objects in the map editor. * Added a new feature that m...
by spellheart_com
Tue Jan 08, 2019 2:06 pm
Forum: News
Topic: New patch - 0.594a
Replies: 6
Views: 5172

Re: New patch - 0.594a

Hotfix for the same patch:

* Added support for a new particle type, which can be seen on the ability "Dispel Environment".
by spellheart_com
Thu Dec 27, 2018 9:24 pm
Forum: News
Topic: New patch - 0.594a
Replies: 6
Views: 5172

Re: New patch - 0.594a

Hotfix for the same patch:

* New visual feature: Foam added to water near edges of other objects dynamically.
by spellheart_com
Tue Dec 18, 2018 4:20 pm
Forum: News
Topic: New patch - 0.594a
Replies: 6
Views: 5172

Re: New patch - 0.594a

Hotfix for the same patch:

* Multiple minor bugs fixed.
by spellheart_com
Wed Nov 21, 2018 7:18 pm
Forum: News
Topic: New patch - 0.594a
Replies: 6
Views: 5172

Re: New patch - 0.594a

Hotfix for the same patch:

* Solved a timing issue regarding traps.
by spellheart_com
Mon Nov 19, 2018 5:45 am
Forum: News
Topic: New patch - 0.594a
Replies: 6
Views: 5172

Re: New patch - 0.594a

Hotfix for the same patch:

* New visual feature: Cubemaps. You can enable it by having Shader Quality at High.

* New start video with a system that does not require a codec.
by spellheart_com
Tue Oct 23, 2018 9:35 am
Forum: News
Topic: New patch - 0.594a
Replies: 6
Views: 5172

Re: New patch - 0.594a

Hotfix for the same patch:

* When entering and leaving a game, the IP of the player is no longer shown.

* Muting and unmuting a player in-game no longer saves the IP into the options file.
by spellheart_com
Fri Oct 05, 2018 10:37 pm
Forum: News
Topic: New patch - 0.594a
Replies: 6
Views: 5172

New patch - 0.594a

0.594a * Adjusted the fog shader for a more correct look. * Altered the window to still be updated even if it does not have focus. * Added a new type of particle to the map editor that follows the camera. This particle type can be seen in the map Citadel Fraud. * Optimized the grass feature to incre...
by spellheart_com
Mon Sep 17, 2018 12:45 am
Forum: News
Topic: New patch - 0.592a
Replies: 0
Views: 2970

New patch - 0.592a

0.592a

* Altered the borders for the GUI to look better.
by spellheart_com
Sun Jul 15, 2018 3:31 pm
Forum: News
Topic: New patch - 0.589a
Replies: 0
Views: 3013

New patch - 0.589a

0.589a * Added basic support for Direct3D11. You can turn this on in the options menu. * Upgraded the game to 64-bit, which allows much higher memory for the game. * Fixed a bug that made it impossible to press the "Ready" button when warming up in a new game. * Altered the GUI to fade in and out in...