It is a MOBA (Multiplayer online battle arena) game. Build your entirely own class by choosing items and abilities. With an extremely customizable server that anyone can host, the possibilities are endless.
Yes, and it will never be pay-to-win.
At the moment, I don't plan to make any money on the game but donations are always welcome (donate button is on the bottom of the page).
Only me. But I have gotten a few individual graphical items (such as 3D objects and textures) from a lot of different people. There are also a lot of playtesters and advisors. See the credits in-game for more detail.
I want to go against the mainstream games that usually are copies of other games with a small feature change. My game is based upon an idea that I have never seen before. Most RPG games are static, limiting your build options and forcing you to min/max. In this game, there is no best build because there are no classes. You create your own build without limitations or restrictions. With a customizable server that anyone can host, gameplay can be balanced in real time.
At the moment, I only want to see what people think about the game. If I get positive responses, I will finish it.
Windows (64-bit) is the only supported platform for the moment (Vista or later). Linux and Mac could be added in a future retail version.
It is recommended to have a graphics card with pixel shader 3.0 or higher, and at least 2 GB of RAM.
Yes, but be sure to check the "Private Server" checkbox in the server and the "LAN Only" checkbox in the client for best performance.
Write "/help" in-game to see all commands.
Press the button "Edit Variables" in your server, which will open a file in your default text program (though I recommend using Notepad++)
and change whichever variable you would want to change. Then save the file and your server
will be updated.
As an example, if you want to change the damage of the ability "Fire Ball", you want to find this line:
ABILITY_FIRE_BALL_DAMAGE = 20
and change the value (in this case "20") to your desired value.
For easier control of variables only used in your server, create a profile in the server and press "Edit" to add variables from the file described above. Saving this file also updates the server with the new changes immediately like above. This also works better for newer versions of the game, since the normal variables file gets updated which cleans your server specific variables, while the profile variables still stay the same.
Profiles also makes it easier to have multiple servers up at once.
Yes, you can make your own maps with a map editor that you can find in the main menu of the game.
Yes, you can edit the file named "sprayPaint.png" in "Spellheart\Media\sprayPaint\", but keep it under 150 kb (the value of SPRAY_PAINT_MAXIMUM_SIZE in Variables.txt).