New patch - 0.552a

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spellheart_com
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New patch - 0.552a

Post by spellheart_com » Mon Apr 10, 2017 9:01 pm

0.552a

* Optimized the SSAO shader to significantly increase the FPS when enabled.

* Fixed a bug with the bloom shader that caused the screen to move a few pixels to the bottom right.

* Fixed a bug that caused the free camera in replays and in the map editor to rotate, even if you did not move the cursor.

* Fixed a bug in Direct3D9 with the GUI which sometimes caused visual artifacts.

* Fixed a bug that caused the login server to sometimes not send the verification code.
Creator of the game.

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spellheart_com
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Re: New patch - 0.552a

Post by spellheart_com » Mon Apr 10, 2017 9:06 pm

The time between the two last patches were quite far apart (around 20 days).
This is because I updated the rendering engine to a later version to get even better performance, which took almost 3 weeks to do.
Unfortunately, the new rendering engine was performing worse than the current one I use, which made me revert back to the old one again.
Creator of the game.

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