* Adjusted the fog shader for a more correct look.
* Altered the window to still be updated even if it does not have focus.
* Added a new type of particle to the map editor that follows the camera. This particle type can be seen in the map Citadel Fraud.
* Optimized the grass feature to increase the FPS slightly.
* Fixed a visual bug with soft particles when a distortion effect was active in OpenGL.
* Fixed a visual bug with grass in OpenGL.
* Fixed a bug in the map editor that caused maps to have duplicate objects in some situations.
* Altered some map editor specific objects to be more visible when fog is active.
News from the developer of the game.
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