There are abilities that
- have a low exp cost
- Do good-great damage + effects
- Are targetable aka impossible to miss
These skills are:
- Cluster Headache
- Flame Shock
- Frost Shock
- Living explosion
Imagine a little in the future when the game enters beta or just has more people trying it.
They join a public server and there are some people using this build. Someone walks up to the new player, holds one button to do this combo and the new players die.
When you die in a competitive game, you’re suppose to feel like you lost because the other player was better than you. This combo is frustrating, could steer away new players, requires low skill to execute and just doesn’t seem like it fits the nature of the game.
We believe it is possible to change the skills in a way that will make them require more skill, have similar effects, but be more rewarding to a team.
Change these abilities to a delayed aoe, similar to Meteor.
*new* Frost Shock
Does frost damage and slows the movement speed of targets in an aoe after x second delay.
*new* Flame Shock
Does fire damage and applies a fire DoT in an aoe after x second delay.
*new* Living explosion
Does fire damage and knocks back targets (relative to the center) in an aoe after x second delay.
*new* Cluster Headache
Makes people confused in an aoe after x second delay.
*confused players do damage to themselves when they use an ability or melee.
We believe the delayed AoE approach would be best as the game has a lot of bolt attacks already.
Thank you for taking the time to read our post. We love Spellheart so far and want to see it shape up into an amazing game.
~Spellheart Scrim Network