How to report a bug or a crash

Report bugs and crashes.
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spellheart_com
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Posts: 148
Joined: Tue Oct 15, 2013 10:50 pm

How to report a bug or a crash

Post by spellheart_com » Thu Oct 17, 2013 1:18 pm

If you can recreate a bug or a crash, please create a new topic of the details on how to recreate it.

Please also attach the file located at "C:\Users\YOUR USER\Documents\Spellheart\options_client.rwn".
If it was a crash bug, please also attach the file located at "C:\Program Files (x86)\Spellheart\Game\Spellheart\Code\Current\Release\engineLog.txt".
If it was a crash bug in a match, please also attach the replay file for that game which you can find at "C:\Users\YOUR USER\Documents\Spellheart\Replays\YOUR MATCH REPLAY FILE".

If you want, you can post the content of the files instead of attaching them.


As an example:

I have found a crash, it only happens if I enter the game in windowed mode and equip an item and then unequip it. It seems it does not happen when I lower my option settings to lowest in all.

options_client.rwn:

Code: Select all

m_EffectVolume = 30
m_MusicVolume = 3
m_ResolutionSetting = 0
m_ShadowTechnique = 1
m_TextureFilterTechnique = 0
m_MinimapOpacity = 5
m_AntiAliasing = 0
m_LightingQuality = 0
m_VSync = false
m_TextureProjection = true
m_CapabilityIssuesWithGraphicCard = false
m_InGameGUISize = 15
m_InGameGUIPosition = 0
m_InGameGUIAlignment = 1
m_FPSLimit = 120
m_ChatPrefix = 
m_OptionsName = Robin
m_JoinGameIPAddress = localhost
m_PhysicsLevel = 3
m_AutoFollow = false
m_FPSMeter = true
m_RecordReplay = true
m_UseKillVoices = true
m_UseSmartGUICursor = false
m_TextureResolution = 2
m_ParticleQuality = 10
m_ComplexMeshReduction = 0
m_RTTReduction = 0
m_SSAO = false
m_Bloom = false
m_LANOnly = false
m_WindowOptions.x = 376
m_WindowOptions.y = 10
m_WindowOptions.z = 1521
m_WindowOptions.w = 854
MOVE_UP = 17¤-1
MOVE_DOWN = 31¤-1
MOVE_LEFT = 30¤-1
MOVE_RIGHT = 32¤-1
ROTATE_CAMERA_RIGHT = 205¤-1
ROTATE_CAMERA_LEFT = 203¤-1
CHANGE_TEAM = 20¤-1
HERO_MANAGER = 46¤-1
ATTACK = -1¤0
PLAYER_LIST = 15¤-1
MESSAGE_LOG = 50¤-1
SPRAY_PAINT = 57¤-1
engineLog.txt:

Code: Select all

03:32:56: Creating resource group General
03:32:56: Creating resource group Internal
03:32:56: Creating resource group Autodetect
03:32:56: SceneManagerFactory for type 'DefaultSceneManager' registered.
03:32:56: Registering ResourceManager for type Material
03:32:56: Registering ResourceManager for type Mesh
03:32:56: Registering ResourceManager for type Skeleton
03:32:56: MovableObjectFactory for type 'ParticleSystem' registered.
03:32:56: ArchiveFactory for archive type FileSystem registered.
03:32:56: ArchiveFactory for archive type Zip registered.
03:32:56: ArchiveFactory for archive type EmbeddedZip registered.
03:32:56: DDS codec registering
03:32:56: FreeImage version: 3.15.3
03:32:56: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
03:32:56: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
03:32:56: Registering ResourceManager for type HighLevelGpuProgram
03:32:56: Registering ResourceManager for type Compositor
03:32:56: MovableObjectFactory for type 'Entity' registered.
03:32:56: MovableObjectFactory for type 'Light' registered.
03:32:56: MovableObjectFactory for type 'BillboardSet' registered.
03:32:56: MovableObjectFactory for type 'ManualObject' registered.
03:32:56: MovableObjectFactory for type 'BillboardChain' registered.
03:32:56: MovableObjectFactory for type 'RibbonTrail' registered.
03:32:56: Loading library .\RenderSystem_Direct3D9
03:32:56: Installing plugin: D3D9 RenderSystem
03:32:56: D3D9 : Direct3D9 Rendering Subsystem created.
03:32:56: D3D9: Driver Detection Starts
03:32:56: D3D9: Driver Detection Ends
03:32:56: Plugin successfully installed
03:32:56: Loading library .\Plugin_ParticleFX
03:32:56: Installing plugin: ParticleFX
03:32:56: Particle Emitter Type 'Point' registered
03:32:56: Particle Emitter Type 'Box' registered
03:32:56: Particle Emitter Type 'Ellipsoid' registered
03:32:56: Particle Emitter Type 'Cylinder' registered
03:32:56: Particle Emitter Type 'Ring' registered
03:32:56: Particle Emitter Type 'HollowEllipsoid' registered
03:32:56: Particle Affector Type 'LinearForce' registered
03:32:56: Particle Affector Type 'ColourFader' registered
03:32:56: Particle Affector Type 'ColourFader2' registered
03:32:56: Particle Affector Type 'ColourImage' registered
03:32:56: Particle Affector Type 'ColourInterpolator' registered
03:32:56: Particle Affector Type 'Scaler' registered
03:32:56: Particle Affector Type 'Rotator' registered
03:32:56: Particle Affector Type 'DirectionRandomiser' registered
03:32:56: Particle Affector Type 'DeflectorPlane' registered
03:32:56: Plugin successfully installed
03:32:56: Loading library .\Plugin_CgProgramManager
03:32:56: Installing plugin: Cg Program Manager
03:32:56: Plugin successfully installed
03:32:56: Loading library .\Plugin_PCZSceneManager
03:32:56: Installing plugin: Portal Connected Zone Scene Manager
03:32:56: PCZone Factory Type 'ZoneType_Default' registered
03:32:56: Plugin successfully installed
03:32:56: Loading library .\Plugin_OctreeZone
03:32:56: Installing plugin: Octree Zone Factory
03:32:56: Plugin successfully installed
03:32:56: Loading library .\Plugin_OctreeSceneManager
03:32:56: Installing plugin: Octree Scene Manager
03:32:56: Plugin successfully installed
03:32:56: *-*-* OGRE Initialising
03:32:56: *-*-* Version 1.9.0unstable (Ghadamon)
03:32:56: OverlayElementFactory for type Panel registered.
03:32:56: OverlayElementFactory for type BorderPanel registered.
03:32:56: OverlayElementFactory for type TextArea registered.
03:32:56: Registering ResourceManager for type Font
03:32:56: D3D9 : RenderSystem Option: FSAA = 0
03:32:56: D3D9 : RenderSystem Option: VSync = No
03:32:56: D3D9 : RenderSystem Option: Video Mode = 640 x 480 @ 32-bit colour
03:32:56: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce GT 630
03:32:56: D3D9 : RenderSystem Option: Full Screen = No
03:32:56: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
03:32:56: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
03:32:56: D3D9 : RenderSystem Option: Floating-point mode = Consistent
03:32:56: CPU Identifier & Features
03:32:56: -------------------------
03:32:56:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
03:32:56:  *      SSE: yes
03:32:56:  *     SSE2: yes
03:32:56:  *     SSE3: yes
03:32:56:  *      MMX: yes
03:32:56:  *   MMXEXT: yes
03:32:56:  *    3DNOW: no
03:32:56:  * 3DNOWEXT: no
03:32:56:  *     CMOV: yes
03:32:56:  *      TSC: yes
03:32:56:  *      FPU: yes
03:32:56:  *      PRO: yes
03:32:56:  *       HT: no
03:32:56: -------------------------
03:32:56: D3D9 : Subsystem Initialising
03:32:56: Registering ResourceManager for type Texture
03:32:56: Registering ResourceManager for type GpuProgram
03:32:56: D3D9RenderSystem::_createRenderWindow "Spellheart", 640x480 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1 
03:32:56: D3D9 : Created D3D9 Rendering Window 'Spellheart' : 640x480, 32bpp
03:32:56: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
03:32:56: D3D9: Vertex texture format supported - PF_A8R8G8B8
03:32:56: D3D9: Vertex texture format supported - PF_B8G8R8A8
03:32:56: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
03:32:56: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
03:32:56: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
03:32:56: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
03:32:56: D3D9: Vertex texture format supported - PF_R8G8B8A8
03:32:56: D3D9: Vertex texture format supported - PF_DEPTH
03:32:56: D3D9: Vertex texture format supported - PF_FLOAT16_R
03:32:56: D3D9: Vertex texture format supported - PF_FLOAT32_R
03:32:56: D3D9: Vertex texture format supported - PF_FLOAT16_GR
03:32:56: D3D9: Vertex texture format supported - PF_FLOAT32_GR
03:32:56: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
03:32:56: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
03:32:56: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
03:32:56: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
03:32:56: D3D9: Vertex texture format supported - PF_PVRTC2_2BPP
03:32:56: D3D9: Vertex texture format supported - PF_PVRTC2_4BPP
03:32:56: D3D9: Vertex texture format supported - PF_R11G11B10_FLOAT
03:32:56: D3D9: Vertex texture format supported - PF_R8_UINT
03:32:56: D3D9: Vertex texture format supported - PF_R8G8_UINT
03:32:56: D3D9: Vertex texture format supported - PF_R8G8B8_UINT
03:32:56: D3D9: Vertex texture format supported - PF_R8G8B8A8_UINT
03:32:56: D3D9: Vertex texture format supported - PF_R16_UINT
03:32:56: D3D9: Vertex texture format supported - PF_R16G16_UINT
03:32:56: D3D9: Vertex texture format supported - PF_R16G16B16_UINT
03:32:56: D3D9: Vertex texture format supported - PF_R16G16B16A16_UINT
03:32:56: D3D9: Vertex texture format supported - PF_R32_UINT
03:32:56: D3D9: Vertex texture format supported - PF_R32G32_UINT
03:32:56: D3D9: Vertex texture format supported - PF_R32G32B32_UINT
03:32:56: D3D9: Vertex texture format supported - PF_R32G32B32A32_UINT
03:32:56: D3D9: Vertex texture format supported - PF_R8_SINT
03:32:56: D3D9: Vertex texture format supported - PF_R8G8_SINT
03:32:56: D3D9: Vertex texture format supported - PF_R8G8B8_SINT
03:32:56: D3D9: Vertex texture format supported - PF_R8G8B8A8_SINT
03:32:56: D3D9: Vertex texture format supported - PF_R16_SINT
03:32:56: D3D9: Vertex texture format supported - PF_R16G16_SINT
03:32:56: D3D9: Vertex texture format supported - PF_R16G16B16_SINT
03:32:56: D3D9: Vertex texture format supported - PF_R16G16B16A16_SINT
03:32:56: D3D9: Vertex texture format supported - PF_R32_SINT
03:32:56: D3D9: Vertex texture format supported - PF_R32G32_SINT
03:32:56: D3D9: Vertex texture format supported - PF_R32G32B32_SINT
03:32:56: D3D9: Vertex texture format supported - PF_R32G32B32A32_SINT
03:32:56: D3D9: Vertex texture format supported - PF_R9G9B9E5_SHAREDEXP
03:32:56: D3D9: Vertex texture format supported - PF_BC4_UNORM
03:32:56: D3D9: Vertex texture format supported - PF_BC4_SNORM
03:32:56: D3D9: Vertex texture format supported - PF_BC5_UNORM
03:32:56: D3D9: Vertex texture format supported - PF_BC5_SNORM
03:32:56: D3D9: Vertex texture format supported - PF_BC6H_UF16
03:32:56: D3D9: Vertex texture format supported - PF_BC6H_SF16
03:32:56: D3D9: Vertex texture format supported - PF_BC7_UNORM
03:32:56: D3D9: Vertex texture format supported - PF_BC7_UNORM_SRGB
03:32:56: D3D9: Vertex texture format supported - PF_R8
03:32:56: D3D9: Vertex texture format supported - PF_RG8
03:32:56: D3D9: Vertex texture format supported - PF_R8_SNORM
03:32:56: D3D9: Vertex texture format supported - PF_R8G8_SNORM
03:32:56: D3D9: Vertex texture format supported - PF_R8G8B8_SNORM
03:32:56: D3D9: Vertex texture format supported - PF_R8G8B8A8_SNORM
03:32:56: D3D9: Vertex texture format supported - PF_R16_SNORM
03:32:56: D3D9: Vertex texture format supported - PF_R16G16_SNORM
03:32:56: D3D9: Vertex texture format supported - PF_R16G16B16_SNORM
03:32:56: D3D9: Vertex texture format supported - PF_R16G16B16A16_SNORM
03:32:56: D3D9: Vertex texture format supported - PF_ETC1_RGB8
03:32:56: RenderSystem capabilities
03:32:56: -------------------------
03:32:56: RenderSystem Name: Direct3D9 Rendering Subsystem
03:32:56: GPU Vendor: nvidia
03:32:56: Device Name: Monitor-1-NVIDIA GeForce GT 630
03:32:56: Driver Version: 8.17.12.9568
03:32:56:  * Fixed function pipeline: yes
03:32:56:  * Hardware generation of mipmaps: yes
03:32:56:  * Texture blending: yes
03:32:56:  * Anisotropic texture filtering: yes
03:32:56:  * Dot product texture operation: yes
03:32:56:  * Cube mapping: yes
03:32:56:  * Hardware stencil buffer: yes
03:32:56:    - Stencil depth: 8
03:32:56:    - Two sided stencil support: yes
03:32:56:    - Wrap stencil values: yes
03:32:56:  * Hardware vertex / index buffers: yes
03:32:56:  * Vertex programs: yes
03:32:56:  * Number of floating-point constants for vertex programs: 256
03:32:56:  * Number of integer constants for vertex programs: 16
03:32:56:  * Number of boolean constants for vertex programs: 16
03:32:56:  * Fragment programs: yes
03:32:56:  * Number of floating-point constants for fragment programs: 224
03:32:56:  * Number of integer constants for fragment programs: 16
03:32:56:  * Number of boolean constants for fragment programs: 16
03:32:56:  * Geometry programs: no
03:32:56:  * Number of floating-point constants for geometry programs: 0
03:32:56:  * Number of integer constants for geometry programs: 0
03:32:56:  * Number of boolean constants for geometry programs: 0
03:32:56:  * Tesselation Hull programs: no
03:32:56:  * Number of floating-point constants for tesselation hull programs: 0
03:32:56:  * Number of integer constants for tesselation hull programs: 0
03:32:56:  * Number of boolean constants for tesselation hull programs: 0
03:32:56:  * Tesselation Domain programs: no
03:32:56:  * Number of floating-point constants for tesselation domain programs: 0
03:32:56:  * Number of integer constants for tesselation domain programs: 0
03:32:56:  * Number of boolean constants for tesselation domain programs: 0
03:32:56:  * Compute programs: no
03:32:56:  * Number of floating-point constants for compute programs: 0
03:32:56:  * Number of integer constants for compute programs: 0
03:32:56:  * Number of boolean constants for compute programs: 0
03:32:56:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
03:32:56:  * Texture Compression: yes
03:32:56:    - DXT: yes
03:32:56:    - VTC: no
03:32:56:    - PVRTC: no
03:32:56:    - BC4/BC5: no
03:32:56:    - BC6H/BC7: no
03:32:56:  * Scissor Rectangle: yes
03:32:56:  * Hardware Occlusion Query: yes
03:32:56:  * User clip planes: yes
03:32:56:  * VET_UBYTE4 vertex element type: yes
03:32:56:  * Infinite far plane projection: yes
03:32:56:  * Hardware render-to-texture: yes
03:32:56:  * Floating point textures: yes
03:32:56:  * Non-power-of-two textures: yes
03:32:56:  * 1d textures: yes
03:32:56:  * Volume textures: yes
03:32:56:  * Multiple Render Targets: 4
03:32:56:    - With different bit depths: yes
03:32:56:  * Point Sprites: yes
03:32:56:  * Extended point parameters: yes
03:32:56:  * Max Point Size: 8192
03:32:56:  * Vertex texture fetch: yes
03:32:56:  * Number of world matrices: 0
03:32:56:  * Number of texture units: 8
03:32:56:  * Stencil buffer depth: 8
03:32:56:  * Number of vertex blend matrices: 0
03:32:56:    - Max vertex textures: 4
03:32:56:    - Vertex textures shared: no
03:32:56:  * Render to Vertex Buffer : no
03:32:56:  * Hardware Atomic Counters: no
03:32:56:  * DirectX per stage constants: yes
03:32:56: ***************************************
03:32:56: *** D3D9 : Subsystem Initialised OK ***
03:32:56: ***************************************
03:32:56: DefaultWorkQueue('Root') initialising on thread 1980.
03:32:56: DefaultWorkQueue('Root')::WorkerFunc - thread f0c starting.
03:32:56: DefaultWorkQueue('Root')::WorkerFunc - thread 2318 starting.
03:32:56: DefaultWorkQueue('Root')::WorkerFunc - thread 1a14 starting.
03:32:56: Particle Renderer Type 'billboard' registered
03:32:56: DefaultWorkQueue('Root')::WorkerFunc - thread 1268 starting.
03:32:56: DefaultWorkQueue('Root')::WorkerFunc - thread 1fe4 starting.
03:32:56: DefaultWorkQueue('Root')::WorkerFunc - thread 1f04 starting.
03:32:56: DefaultWorkQueue('Root')::WorkerFunc - thread 21f4 starting.
03:32:56: DefaultWorkQueue('Root')::WorkerFunc - thread 2118 starting.
03:32:56: SceneManagerFactory for type 'PCZSceneManager' registered.
03:32:56: MovableObjectFactory for type 'PCZLight' registered.
03:32:56: MovableObjectFactory for type 'Portal' registered.
03:32:56: MovableObjectFactory for type 'AntiPortal' registered.
03:32:56: PCZone Factory Type 'ZoneType_Octree' registered
03:32:56: SceneManagerFactory for type 'OctreeSceneManager' registered.
03:32:56: Added resource location '../../../Media/effects/hlsl' of type 'FileSystem' to resource group 'General'
03:32:56: Added resource location '../../../Media/models/skeletons' of type 'FileSystem' to resource group 'General'
03:32:56: Added resource location '../../../Media/gui/fonts' of type 'FileSystem' to resource group 'General'
03:32:56: Parsing scripts for resource group Autodetect
03:32:56: Finished parsing scripts for resource group Autodetect
03:32:56: Creating resources for group Autodetect
03:32:56: All done
03:32:56: Parsing scripts for resource group General
03:32:56: Parsing script trebuc.fontdef
03:32:56: Finished parsing scripts for resource group General
03:32:56: Creating resources for group General
03:32:56: All done
03:32:56: Parsing scripts for resource group Internal
03:32:56: Finished parsing scripts for resource group Internal
03:32:56: Creating resources for group Internal
03:32:56: All done
03:32:56: Font trebuc4 using texture size 256x128
03:32:56: Info: Freetype returned null for character 160 in font trebuc4
03:32:56: Texture: trebuc4Texture: Loading 1 faces(PF_BYTE_LA,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x128x1.
03:32:56: Font trebuc8 using texture size 256x256
03:32:56: Info: Freetype returned null for character 160 in font trebuc8
03:32:56: Texture: trebuc8Texture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
03:32:56: Font trebuc12 using texture size 512x256
03:32:56: Info: Freetype returned null for character 160 in font trebuc12
03:32:56: Texture: trebuc12Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
03:32:56: Font trebuc16 using texture size 512x256
03:32:56: Info: Freetype returned null for character 160 in font trebuc16
03:32:56: Texture: trebuc16Texture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
03:32:56: Font trebuc20 using texture size 512x512
03:32:56: Info: Freetype returned null for character 160 in font trebuc20
03:32:56: Texture: trebuc20Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
03:32:56: Font trebuc24 using texture size 512x512
03:32:56: Info: Freetype returned null for character 160 in font trebuc24
03:32:56: Texture: trebuc24Texture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
03:32:56: Font trebuc28 using texture size 1024x512
03:32:56: Info: Freetype returned null for character 160 in font trebuc28
03:32:56: Texture: trebuc28Texture: Loading 1 faces(PF_BYTE_LA,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x512x1.
03:32:56: Font trebuc32 using texture size 1024x512
03:32:56: Info: Freetype returned null for character 160 in font trebuc32
03:32:56: Texture: trebuc32Texture: Loading 1 faces(PF_BYTE_LA,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x512x1.
03:32:56: Font trebuc36 using texture size 1024x512
03:32:57: Info: Freetype returned null for character 160 in font trebuc36
03:32:57: Texture: trebuc36Texture: Loading 1 faces(PF_BYTE_LA,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x512x1.
03:32:57: Font trebuc40 using texture size 1024x512
03:32:57: Info: Freetype returned null for character 160 in font trebuc40
03:32:57: Texture: trebuc40Texture: Loading 1 faces(PF_BYTE_LA,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x512x1.
03:32:57: Font trebuc44 using texture size 1024x1024
03:32:57: Info: Freetype returned null for character 160 in font trebuc44
03:32:57: Texture: trebuc44Texture: Loading 1 faces(PF_BYTE_LA,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x1024x1.
03:32:57: Font trebuc48 using texture size 1024x1024
03:32:57: Info: Freetype returned null for character 160 in font trebuc48
03:32:57: Texture: trebuc48Texture: Loading 1 faces(PF_BYTE_LA,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x1024x1.
03:32:57: Font trebuc52 using texture size 1024x1024
03:32:57: Info: Freetype returned null for character 160 in font trebuc52
03:32:57: Texture: trebuc52Texture: Loading 1 faces(PF_BYTE_LA,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x1024x1.
03:32:57: Font trebuc56 using texture size 1024x1024
03:32:57: Info: Freetype returned null for character 160 in font trebuc56
03:32:57: Texture: trebuc56Texture: Loading 1 faces(PF_BYTE_LA,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x1024x1.
03:32:57: Font trebuc60 using texture size 2048x1024
03:32:57: Info: Freetype returned null for character 160 in font trebuc60
03:32:57: Texture: trebuc60Texture: Loading 1 faces(PF_BYTE_LA,2048x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x1024x1.
03:32:57: Font trebuc64 using texture size 2048x1024
03:32:57: Info: Freetype returned null for character 160 in font trebuc64
03:32:57: Texture: trebuc64Texture: Loading 1 faces(PF_BYTE_LA,2048x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x1024x1.
03:32:57: Font trebuc68 using texture size 2048x1024
03:32:57: Info: Freetype returned null for character 160 in font trebuc68
03:32:57: Texture: trebuc68Texture: Loading 1 faces(PF_BYTE_LA,2048x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x1024x1.
03:32:57: Font trebuc72 using texture size 2048x1024
03:32:57: Info: Freetype returned null for character 160 in font trebuc72
03:32:57: Texture: trebuc72Texture: Loading 1 faces(PF_BYTE_LA,2048x1024x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x1024x1.
03:32:57: D3D9 Device 0x[031FB1A0] entered lost state
03:32:57: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
03:32:57: !!! Direct3D Device successfully restored.
03:32:57: D3D9 device: 0x[031FB1A0] was reset
03:32:57: Creating resource group BEFORELOADINGSCREEN
03:32:57: Added resource location '../../../Media/gui/textures/beforeLoadingScreen/High' of type 'FileSystem' to resource group 'BEFORELOADINGSCREEN'
03:32:57: Added resource location '../../../Media/gui/materials/beforeLoadingScreen' of type 'FileSystem' to resource group 'BEFORELOADINGSCREEN' with recursive option
03:32:57: Initialising resource group BEFORELOADINGSCREEN
03:32:57: Parsing scripts for resource group BEFORELOADINGSCREEN
03:32:57: Parsing script colours.material
03:32:57: Parsing script loading.material
03:32:57: Parsing script mainLogo.material
03:32:57: Finished parsing scripts for resource group BEFORELOADINGSCREEN
03:32:57: Creating resources for group BEFORELOADINGSCREEN
03:32:57: All done
03:32:57: Loading resource group 'BEFORELOADINGSCREEN' - Resources: 1 World Geometry: 1
03:32:57: Texture: white.tga: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
03:32:57: Texture: black.tga: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
03:32:57: Texture: loading.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
03:32:57: Texture: mainLogo.png: Loading 1 faces(PF_A8R8G8B8,2048x1024x1) Internal format is PF_A8R8G8B8,2048x1024x1.
03:32:57: Finished loading resource group BEFORELOADINGSCREEN
03:33:00: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:00: Creating resource group gameplayresourcegroupcardtest
03:33:00: Added resource location '../../../Media/effects/cardtestStep1' of type 'FileSystem' to resource group 'gameplayresourcegroupcardtest' with recursive option
03:33:00: Added resource location '../../../Media/effects/cardtestStep2' of type 'FileSystem' to resource group 'gameplayresourcegroupcardtest' with recursive option
03:33:00: Initialising resource group gameplayresourcegroupcardtest
03:33:00: Parsing scripts for resource group gameplayresourcegroupcardtest
03:33:00: Parsing script highshader.material
03:33:00: Parsing script highshader_parallax.material
03:33:00: Parsing script waterShader.material
03:33:00: Parsing script Bloom.material
03:33:00: Parsing script cardtest.material
03:33:00: Compiler error: reference to a non existing object in cardtest.material(107)
03:33:00: Compiler error: reference to a non existing object in cardtest.material(110)
03:33:00: Parsing script SSAO.material
03:33:00: Parsing script Bloom.compositor
03:33:00: Parsing script SSAO.compositor
03:33:00: Finished parsing scripts for resource group gameplayresourcegroupcardtest
03:33:00: Creating resources for group gameplayresourcegroupcardtest
03:33:00: All done
03:33:00: Destroying resource group gameplayresourcegroupcardtest
03:33:00: Unloading resource group gameplayresourcegroupcardtest
03:33:00: Finished unloading resource group gameplayresourcegroupcardtest
03:33:00: Creating resource group ALWAYSLOADED
03:33:00: Added resource location '../../../Media/effects/textures/alwaysloaded/High' of type 'FileSystem' to resource group 'ALWAYSLOADED'
03:33:00: Added resource location '../../../Media/effects/materials/alwaysloaded' of type 'FileSystem' to resource group 'ALWAYSLOADED'
03:33:00: Added resource location '../../../Media/effects/particles/alwaysloaded' of type 'FileSystem' to resource group 'ALWAYSLOADED'
03:33:00: Added resource location '../../../Media/models/textures/alwaysloaded/High' of type 'FileSystem' to resource group 'ALWAYSLOADED'
03:33:00: Added resource location '../../../Media/models/materials/alwaysloaded' of type 'FileSystem' to resource group 'ALWAYSLOADED'
03:33:00: Added resource location '../../../Media/models/meshes/alwaysloaded' of type 'FileSystem' to resource group 'ALWAYSLOADED'
03:33:00: Added resource location '../../../Media/gui/textures/alwaysloaded/High' of type 'FileSystem' to resource group 'ALWAYSLOADED'
03:33:00: Added resource location '../../../Media/gui/materials/alwaysloaded' of type 'FileSystem' to resource group 'ALWAYSLOADED' with recursive option
03:33:00: Initialising resource group ALWAYSLOADED
03:33:00: Parsing scripts for resource group ALWAYSLOADED
03:33:00: Parsing script Bloom.material
03:33:00: Parsing script highshader.material
03:33:00: Parsing script highshader_alpha.material
03:33:01: Parsing script highshader_parallax.material
03:33:01: Parsing script highshader_parallax_alpha.material
03:33:01: Parsing script refraction.material
03:33:01: Parsing script refractionTemplate.material
03:33:01: Parsing script SSAO.material
03:33:01: Parsing script skyboxes.material
03:33:01: Parsing script StartupMaterials.material
03:33:01: Parsing script abilityIcon_Template.material
03:33:01: Parsing script buttons.material
03:33:01: Parsing script checkBoxes.material
03:33:01: Parsing script creditsCreatorImage.material
03:33:01: Parsing script crosshair.material
03:33:01: Parsing script cursor.material
03:33:01: Parsing script cursorTarget.material
03:33:01: Parsing script generalGUI.material
03:33:01: Parsing script itemIcon_Template.material
03:33:01: Parsing script listViewElementBackground.material
03:33:01: Parsing script minimap.material
03:33:01: Parsing script playerListScreenDeadImage.material
03:33:01: Parsing script renderedGUIObjectTemplate.material
03:33:01: Parsing script replayScreen.material
03:33:01: Parsing script scrollViewer.material
03:33:01: Parsing script slider.material
03:33:01: Parsing script video.material
03:33:01: Parsing script abilityIcons/abilityIcon_0.material
03:33:01: Parsing script abilityIcons/abilityIcon_1.material
03:33:01: Parsing script abilityIcons/abilityIcon_10.material
03:33:01: Parsing script abilityIcons/abilityIcon_11.material
03:33:01: Parsing script abilityIcons/abilityIcon_12.material
03:33:01: Parsing script abilityIcons/abilityIcon_13.material
03:33:01: Parsing script abilityIcons/abilityIcon_14.material
03:33:01: Parsing script abilityIcons/abilityIcon_15.material
03:33:01: Parsing script abilityIcons/abilityIcon_16.material
03:33:01: Parsing script abilityIcons/abilityIcon_17.material
03:33:01: Parsing script abilityIcons/abilityIcon_18.material
03:33:01: Parsing script abilityIcons/abilityIcon_19.material
03:33:01: Parsing script abilityIcons/abilityIcon_2.material
03:33:01: Parsing script abilityIcons/abilityIcon_20.material
03:33:01: Parsing script abilityIcons/abilityIcon_21.material
03:33:01: Parsing script abilityIcons/abilityIcon_22.material
03:33:01: Parsing script abilityIcons/abilityIcon_23.material
03:33:01: Parsing script abilityIcons/abilityIcon_24.material
03:33:01: Parsing script abilityIcons/abilityIcon_25.material
03:33:01: Parsing script abilityIcons/abilityIcon_26.material
03:33:01: Parsing script abilityIcons/abilityIcon_27.material
03:33:01: Parsing script abilityIcons/abilityIcon_28.material
03:33:01: Parsing script abilityIcons/abilityIcon_29.material
03:33:01: Parsing script abilityIcons/abilityIcon_3.material
03:33:01: Parsing script abilityIcons/abilityIcon_30.material
03:33:01: Parsing script abilityIcons/abilityIcon_31.material
03:33:01: Parsing script abilityIcons/abilityIcon_32.material
03:33:01: Parsing script abilityIcons/abilityIcon_33.material
03:33:01: Parsing script abilityIcons/abilityIcon_34.material
03:33:01: Parsing script abilityIcons/abilityIcon_35.material
03:33:01: Parsing script abilityIcons/abilityIcon_36.material
03:33:01: Parsing script abilityIcons/abilityIcon_37.material
03:33:01: Parsing script abilityIcons/abilityIcon_38.material
03:33:01: Parsing script abilityIcons/abilityIcon_39.material
03:33:01: Parsing script abilityIcons/abilityIcon_4.material
03:33:01: Parsing script abilityIcons/abilityIcon_40.material
03:33:01: Parsing script abilityIcons/abilityIcon_41.material
03:33:01: Parsing script abilityIcons/abilityIcon_42.material
03:33:01: Parsing script abilityIcons/abilityIcon_43.material
03:33:01: Parsing script abilityIcons/abilityIcon_44.material
03:33:01: Parsing script abilityIcons/abilityIcon_45.material
03:33:01: Parsing script abilityIcons/abilityIcon_46.material
03:33:01: Parsing script abilityIcons/abilityIcon_47.material
03:33:01: Parsing script abilityIcons/abilityIcon_48.material
03:33:01: Parsing script abilityIcons/abilityIcon_49.material
03:33:01: Parsing script abilityIcons/abilityIcon_5.material
03:33:01: Parsing script abilityIcons/abilityIcon_50.material
03:33:01: Parsing script abilityIcons/abilityIcon_51.material
03:33:01: Parsing script abilityIcons/abilityIcon_52.material
03:33:01: Parsing script abilityIcons/abilityIcon_53.material
03:33:01: Parsing script abilityIcons/abilityIcon_54.material
03:33:01: Parsing script abilityIcons/abilityIcon_55.material
03:33:01: Parsing script abilityIcons/abilityIcon_56.material
03:33:01: Parsing script abilityIcons/abilityIcon_57.material
03:33:01: Parsing script abilityIcons/abilityIcon_58.material
03:33:01: Parsing script abilityIcons/abilityIcon_59.material
03:33:01: Parsing script abilityIcons/abilityIcon_6.material
03:33:01: Parsing script abilityIcons/abilityIcon_60.material
03:33:01: Parsing script abilityIcons/abilityIcon_61.material
03:33:01: Parsing script abilityIcons/abilityIcon_7.material
03:33:01: Parsing script abilityIcons/abilityIcon_8.material
03:33:01: Parsing script abilityIcons/abilityIcon_9.material
03:33:01: Parsing script armorIcons/armorIcon_0.material
03:33:01: Parsing script shieldIcons/shieldIcon_0.material
03:33:01: Parsing script shieldIcons/shieldIcon_1.material
03:33:01: Parsing script weaponIcons/weaponIcon_0.material
03:33:01: Parsing script weaponIcons/weaponIcon_1.material
03:33:01: Parsing script weaponIcons/weaponIcon_10.material
03:33:01: Parsing script weaponIcons/weaponIcon_11.material
03:33:01: Parsing script weaponIcons/weaponIcon_12.material
03:33:01: Parsing script weaponIcons/weaponIcon_13.material
03:33:01: Parsing script weaponIcons/weaponIcon_14.material
03:33:01: Parsing script weaponIcons/weaponIcon_15.material
03:33:01: Parsing script weaponIcons/weaponIcon_2.material
03:33:01: Parsing script weaponIcons/weaponIcon_3.material
03:33:01: Parsing script weaponIcons/weaponIcon_4.material
03:33:01: Parsing script weaponIcons/weaponIcon_5.material
03:33:01: Parsing script weaponIcons/weaponIcon_6.material
03:33:01: Parsing script weaponIcons/weaponIcon_7.material
03:33:01: Parsing script weaponIcons/weaponIcon_8.material
03:33:01: Parsing script weaponIcons/weaponIcon_9.material
03:33:01: Parsing script Bloom.compositor
03:33:01: Parsing script SSAO.compositor
03:33:01: Finished parsing scripts for resource group ALWAYSLOADED
03:33:01: Creating resources for group ALWAYSLOADED
03:33:01: All done
03:33:01: Loading resource group 'ALWAYSLOADED' - Resources: 1 World Geometry: 1
03:33:01: Texture: refraction_nm.tga: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:01: Texture: SSAOrandom.png: Loading 1 faces(PF_R8G8B8,4x4x1) Internal format is PF_X8R8G8B8,4x4x1.
03:33:01: Texture: skyBox0_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:01: Texture: skyBox0_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:01: Texture: skyBox0_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:01: Texture: skyBox0_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:01: Texture: skyBox0_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:01: Texture: skyBox0_dn.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:01: Texture: abilityIcon_Atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) Internal format is PF_A8R8G8B8,2048x2048x1.
03:33:02: Texture: button0_idle.tga: Loading 1 faces(PF_A8R8G8B8,256x128x1) Internal format is PF_A8R8G8B8,256x128x1.
03:33:02: Texture: button_icon_accept.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: button0_light.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: button0_light_area.png: Loading 1 faces(PF_L8,256x128x1) with 8 generated mipmaps from Image. Internal format is PF_A8,256x128x1.
03:33:02: Texture: button0_selected.tga: Loading 1 faces(PF_A8R8G8B8,256x128x1) Internal format is PF_A8R8G8B8,256x128x1.
03:33:02: Texture: button0_pressed.tga: Loading 1 faces(PF_A8R8G8B8,256x128x1) Internal format is PF_A8R8G8B8,256x128x1.
03:33:02: Texture: button_icon_cancel.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: button_icon_spectate.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: button_icon_replayPlay.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: button_icon_replayPause.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: checkBox0.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: checkBox0_checked.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: checkBox0_pressed.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: checkBox0_selected.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: creditsCreatorImage.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1.
03:33:02: Texture: crosshair.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
03:33:02: Texture: crosshair_globalCooldown.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: cursor_0.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: cursor_1.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: cursor_2.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: cursor_3.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: cursor_4.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: cursor_5.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: cursor_6.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: cursorTarget.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
03:33:02: Texture: background0.png: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:02: Texture: background0_border_top.png: Loading 1 faces(PF_A8R8G8B8,512x64x1) Internal format is PF_A8R8G8B8,512x64x1.
03:33:02: Texture: background0_border_right.png: Loading 1 faces(PF_A8R8G8B8,64x512x1) Internal format is PF_A8R8G8B8,64x512x1.
03:33:02: Texture: background0_border_bottom.png: Loading 1 faces(PF_A8R8G8B8,512x64x1) Internal format is PF_A8R8G8B8,512x64x1.
03:33:02: Texture: background0_border_left.png: Loading 1 faces(PF_A8R8G8B8,64x512x1) Internal format is PF_A8R8G8B8,64x512x1.
03:33:02: Texture: background0_corner_top_left.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: background0_corner_top_right.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: background0_corner_bottom_right.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: background0_corner_bottom_left.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: background1.png: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:02: Texture: background1_border_top.png: Loading 1 faces(PF_A8R8G8B8,512x64x1) Internal format is PF_A8R8G8B8,512x64x1.
03:33:02: Texture: background1_border_right.png: Loading 1 faces(PF_A8R8G8B8,64x512x1) Internal format is PF_A8R8G8B8,64x512x1.
03:33:02: Texture: background1_border_bottom.png: Loading 1 faces(PF_A8R8G8B8,512x64x1) Internal format is PF_A8R8G8B8,512x64x1.
03:33:02: Texture: background1_border_left.png: Loading 1 faces(PF_A8R8G8B8,64x512x1) Internal format is PF_A8R8G8B8,64x512x1.
03:33:02: Texture: background1_corner_top_left.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: background1_corner_top_right.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: background1_corner_bottom_right.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: background1_corner_bottom_left.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: weaponIcon_Atlas.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) Internal format is PF_X8R8G8B8,2048x2048x1.
03:33:02: Texture: armorIcon_Atlas.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) Internal format is PF_X8R8G8B8,2048x2048x1.
03:33:02: Texture: shieldIcon_Atlas.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) Internal format is PF_X8R8G8B8,2048x2048x1.
03:33:02: Texture: defaultListViewElementBackground.png: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:02: Texture: defaultListViewElementBackground_border_top.png: Loading 1 faces(PF_A8R8G8B8,504x66x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,504x66x1.
03:33:02: Texture: defaultListViewElementBackground_border_right.png: Loading 1 faces(PF_A8R8G8B8,66x504x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,66x504x1.
03:33:02: Texture: defaultListViewElementBackground_border_bottom.png: Loading 1 faces(PF_A8R8G8B8,504x66x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,504x66x1.
03:33:02: Texture: defaultListViewElementBackground_border_left.png: Loading 1 faces(PF_A8R8G8B8,66x504x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,66x504x1.
03:33:02: Texture: defaultListViewElementBackground_corner_top_left.png: Loading 1 faces(PF_A8R8G8B8,62x62x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,62x62x1.
03:33:02: Texture: defaultListViewElementBackground_corner_top_right.png: Loading 1 faces(PF_A8R8G8B8,62x62x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,62x62x1.
03:33:02: Texture: defaultListViewElementBackground_corner_bottom_right.png: Loading 1 faces(PF_A8R8G8B8,62x62x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,62x62x1.
03:33:02: Texture: defaultListViewElementBackground_corner_bottom_left.png: Loading 1 faces(PF_A8R8G8B8,62x62x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,62x62x1.
03:33:02: Texture: defaultListViewElementBackgroundHighlighted.png: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:02: Texture: defaultListViewElementBackgroundHighlighted_border_top.png: Loading 1 faces(PF_A8R8G8B8,504x66x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,504x66x1.
03:33:02: Texture: defaultListViewElementBackgroundHighlighted_border_right.png: Loading 1 faces(PF_A8R8G8B8,66x504x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,66x504x1.
03:33:02: Texture: defaultListViewElementBackgroundHighlighted_border_bottom.png: Loading 1 faces(PF_A8R8G8B8,504x66x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,504x66x1.
03:33:02: Texture: defaultListViewElementBackgroundHighlighted_border_left.png: Loading 1 faces(PF_A8R8G8B8,66x504x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,66x504x1.
03:33:02: Texture: defaultListViewElementBackgroundHighlighted_corner_top_left.png: Loading 1 faces(PF_A8R8G8B8,62x62x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,62x62x1.
03:33:02: Texture: defaultListViewElementBackgroundHighlighted_corner_top_right.png: Loading 1 faces(PF_A8R8G8B8,62x62x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,62x62x1.
03:33:02: Texture: defaultListViewElementBackgroundHighlighted_corner_bottom_right.png: Loading 1 faces(PF_A8R8G8B8,62x62x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,62x62x1.
03:33:02: Texture: defaultListViewElementBackgroundHighlighted_corner_bottom_left.png: Loading 1 faces(PF_A8R8G8B8,62x62x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,62x62x1.
03:33:02: Texture: minimap_dot.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: minimap_arrow.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: playerListScreenDeadImage.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) Internal format is PF_A8R8G8B8,64x64x1.
03:33:02: Texture: scrollViewer.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: scrollViewerPosition.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: scrollViewerPosition_MouseOver.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:02: Texture: scrollViewerBackground.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) Internal format is PF_A8R8G8B8,512x512x1.
03:33:02: Texture: sliderPosition.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) Internal format is PF_A8R8G8B8,128x256x1.
03:33:02: Texture: sliderPosition_Highlighted.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) Internal format is PF_A8R8G8B8,128x256x1.
03:33:02: Texture: sliderLeft.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) Internal format is PF_A8R8G8B8,64x64x1.
03:33:02: Texture: sliderMiddle.png: Loading 1 faces(PF_A8R8G8B8,512x64x1) Internal format is PF_A8R8G8B8,512x64x1.
03:33:02: Texture: sliderRight.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) Internal format is PF_A8R8G8B8,64x64x1.
03:33:02: Mesh: Loading plane1x1.mesh.
03:33:02: Finished loading resource group ALWAYSLOADED
03:33:03: [DSHOW] Creating texture with dimensions 1920x1080.
03:33:03: [DSHOW] Loading movie named '../../../Media/gui/videos/start.avi'.
03:33:03: [DSHOW] -> This movie has dimensions: 1920x1080.
03:33:05: Creating resource group START
03:33:05: Added resource location '../../../Media/effects/textures/start/High' of type 'FileSystem' to resource group 'START'
03:33:05: Added resource location '../../../Media/effects/materials/start' of type 'FileSystem' to resource group 'START'
03:33:05: Added resource location '../../../Media/effects/particles/start' of type 'FileSystem' to resource group 'START'
03:33:05: Added resource location '../../../Media/models/textures/start/High' of type 'FileSystem' to resource group 'START'
03:33:05: Added resource location '../../../Media/models/materials/start' of type 'FileSystem' to resource group 'START'
03:33:05: Added resource location '../../../Media/models/meshes/start' of type 'FileSystem' to resource group 'START'
03:33:05: Added resource location '../../../Media/gui/textures/start/High' of type 'FileSystem' to resource group 'START'
03:33:05: Added resource location '../../../Media/gui/materials/start' of type 'FileSystem' to resource group 'START' with recursive option
03:33:05: Initialising resource group START
03:33:05: Parsing scripts for resource group START
03:33:05: Parsing script particleEffects.material
03:33:05: Parsing script startgame_cube.material
03:33:05: Parsing script startgame_wall.material
03:33:05: Parsing script StartGame_Explosion.particle
03:33:05: Finished parsing scripts for resource group START
03:33:05: Creating resources for group START
03:33:05: All done
03:33:05: Loading resource group 'START' - Resources: 1 World Geometry: 1
03:33:05: Texture: ring_flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:05: Texture: startgame_cube_nm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:05: Texture: startgame_cube_sm.tga: Loading 1 faces(PF_A8R8G8B8,32x32x1) Internal format is PF_A8R8G8B8,32x32x1.
03:33:05: Texture: startgame_cube_gm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:06: Texture: startgame_wall.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1.
03:33:06: Texture: startgame_wall_nm.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) Internal format is PF_A8R8G8B8,1024x1024x1.
03:33:06: Texture: startgame_wall_sm.tga: Loading 1 faces(PF_A8R8G8B8,32x32x1) Internal format is PF_A8R8G8B8,32x32x1.
03:33:06: Texture: startgame_wall_gm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:06: Mesh: Loading startgame_cube.mesh.
03:33:06: Mesh: Loading startgame_wall.mesh.
03:33:06: Skeleton: Loading startgame_wall.skeleton
03:33:06: Finished loading resource group START
03:33:06: Creating resource group OgreBulletCollisions
03:33:06: Initialising resource group OgreBulletCollisions
03:33:06: Parsing scripts for resource group OgreBulletCollisions
03:33:06: Finished parsing scripts for resource group OgreBulletCollisions
03:33:06: Creating resources for group OgreBulletCollisions
03:33:06: All done
03:33:06: Loading resource group 'OgreBulletCollisions' - Resources: 1 World Geometry: 1
03:33:06: Finished loading resource group OgreBulletCollisions
03:33:13: Destroying resource group START
03:33:13: Unloading resource group START
03:33:13: Finished unloading resource group START
03:33:13: Creating resource group INGAME
03:33:13: Added resource location '../../../Media/effects/textures/ingame/High' of type 'FileSystem' to resource group 'INGAME'
03:33:13: Added resource location '../../../Media/effects/materials/ingame' of type 'FileSystem' to resource group 'INGAME'
03:33:13: Added resource location '../../../Media/effects/particles/ingame' of type 'FileSystem' to resource group 'INGAME'
03:33:13: Added resource location '../../../Media/models/textures/ingame/High' of type 'FileSystem' to resource group 'INGAME'
03:33:13: Added resource location '../../../Media/models/materials/ingame' of type 'FileSystem' to resource group 'INGAME'
03:33:13: Added resource location '../../../Media/models/meshes/ingame' of type 'FileSystem' to resource group 'INGAME'
03:33:13: Added resource location '../../../Media/gui/textures/ingame/High' of type 'FileSystem' to resource group 'INGAME'
03:33:13: Added resource location '../../../Media/gui/materials/ingame' of type 'FileSystem' to resource group 'INGAME' with recursive option
03:33:13: Added resource location '../../../Media/models/collisionmeshes/' of type 'FileSystem' to resource group 'INGAME'
03:33:13: Added resource location '../../../Media/sprayPaint/' of type 'FileSystem' to resource group 'INGAME'
03:33:13: Initialising resource group INGAME
03:33:13: Parsing scripts for resource group INGAME
03:33:13: Parsing script cubemapTargetTemplate.material
03:33:13: Parsing script lensflares.material
03:33:13: Parsing script particleEffects.material
03:33:13: Parsing script waterShader.material
03:33:13: Parsing script weaponTrail.material
03:33:13: Parsing script abilityCircles.material
03:33:13: Parsing script alien.material
03:33:13: Parsing script battleAxe.material
03:33:14: Parsing script bookOfKnowledge.material
03:33:14: Parsing script buckler.material
03:33:14: Parsing script cleaver.material
03:33:14: Parsing script club.material
03:33:14: Parsing script dagger.material
03:33:14: Parsing script decals.material
03:33:14: Parsing script forceField.material
03:33:14: Parsing script frost_bolt_temporaryPhysicalObject.material
03:33:14: Parsing script gnome.material
03:33:14: Parsing script greatAxe.material
03:33:14: Parsing script greatSword.material
03:33:14: Parsing script heavyMace.material
03:33:14: Parsing script iceSpike.material
03:33:14: Parsing script largeshield.material
03:33:14: Parsing script longSword.material
03:33:14: Parsing script maul.material
03:33:14: Parsing script morningstar.material
03:33:14: Parsing script paper.material
03:33:14: Parsing script paralyzingBolt.material
03:33:14: Parsing script platearmor.material
03:33:14: Parsing script reflectiveBarrier.material
03:33:14: Parsing script robot.material
03:33:14: Parsing script shortSword.material
03:33:14: Parsing script skeleton.material
03:33:14: Parsing script skeleton_weapon.material
03:33:14: Parsing script tomahawk.material
03:33:14: Parsing script cooldownImage.material
03:33:14: Parsing script ingameUI.material
03:33:14: Parsing script sprayPaintTemplate.material
03:33:14: Parsing script abilityUsed.particle
03:33:14: Parsing script ability_angel_touch.particle
03:33:14: Parsing script ability_arcane_bolt.particle
03:33:14: Parsing script ability_arcane_bolt_hit.particle
03:33:14: Parsing script ability_bloodlust.particle
03:33:14: Parsing script ability_body_switch_current.particle
03:33:14: Parsing script ability_body_switch_target.particle
03:33:14: Parsing script ability_circle_of_fatigue_OnGround.particle
03:33:14: Parsing script ability_circle_of_ice_OnGround.particle
03:33:14: Parsing script ability_cluster_headache_tick.particle
03:33:14: Parsing script ability_curse_of_damage.particle
03:33:14: Parsing script ability_death_bolt.particle
03:33:14: Parsing script ability_death_bolt_hit.particle
03:33:14: Parsing script ability_death_bolt_tick.particle
03:33:14: Parsing script ability_dispel.particle
03:33:14: Parsing script ability_dispel_environment_OnGround.particle
03:33:14: Parsing script ability_eagle_bolt_hit.particle
03:33:14: Parsing script ability_electric_pulse1.particle
03:33:14: Parsing script ability_electric_pulse2.particle
03:33:14: Parsing script ability_fireball.particle
03:33:14: Parsing script ability_fireball_hit.particle
03:33:14: Parsing script ability_fire_mastery.particle
03:33:14: Parsing script ability_fire_protection.particle
03:33:14: Parsing script ability_frost_bolt.particle
03:33:14: Parsing script ability_frost_bolt_hit.particle
03:33:14: Parsing script ability_frost_mastery.particle
03:33:14: Parsing script ability_gravity_pulse.particle
03:33:14: Parsing script ability_heal.particle
03:33:14: Parsing script ability_healing_bolt.particle
03:33:14: Parsing script ability_healing_bolt_hit.particle
03:33:14: Parsing script ability_healing_circle_OnGround.particle
03:33:14: Parsing script ability_healing_mastery.particle
03:33:14: Parsing script ability_healing_seeds_tick.particle
03:33:14: Parsing script ability_ice_protection.particle
03:33:14: Parsing script ability_ice_spike.particle
03:33:14: Parsing script ability_ice_spike_hit.particle
03:33:14: Parsing script ability_ice_wind.particle
03:33:14: Parsing script ability_inferno_OnGround.particle
03:33:14: Parsing script ability_iron_maiden.particle
03:33:14: Parsing script ability_kamikaze.particle
03:33:14: Parsing script ability_living_explosion.particle
03:33:14: Parsing script ability_meteor.particle
03:33:14: Parsing script ability_meteor_hit.particle
03:33:14: Parsing script ability_paralyzing_bolt_hit.particle
03:33:14: Parsing script ability_powershift.particle
03:33:14: Parsing script ability_protect.particle
03:33:14: Parsing script ability_protective_spirit.particle
03:33:14: Parsing script ability_pulse_of_nature.particle
03:33:14: Parsing script ability_quickness.particle
03:33:14: Parsing script ability_quick_heal.particle
03:33:14: Parsing script ability_steal_conditions_current.particle
03:33:14: Parsing script ability_steal_conditions_target.particle
03:33:14: Parsing script ability_summon_robot.particle
03:33:14: Parsing script ability_summon_skeleton.particle
03:33:14: Parsing script ability_teleport.particle
03:33:14: Parsing script ability_thorns.particle
03:33:14: Parsing script ability_vampiric_aura.particle
03:33:14: Parsing script ability_vigor.particle
03:33:14: Parsing script blood0.particle
03:33:14: Parsing script damagedByType_Cold.particle
03:33:14: Parsing script damagedByType_Fire.particle
03:33:14: Parsing script damagedByType_Magical.particle
03:33:14: Parsing script invisible.particle
03:33:14: Parsing script respawn.particle
03:33:14: Parsing script spawn_protection.particle
03:33:14: Parsing script stun.particle
03:33:14: Finished parsing scripts for resource group INGAME
03:33:14: Creating resources for group INGAME
03:33:14: All done
03:33:14: Loading resource group 'INGAME' - Resources: 1 World Geometry: 1
03:33:14: Texture: cubemapTargetTemplate_fallback.tga: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:15: Texture: lensflare0.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1.
03:33:15: Texture: lensflare1.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:15: Texture: lensflare2.tga: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:15: Texture: lensflare3.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:15: Texture: lensflare4.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: lensflare5.tga: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:15: Texture: lensflare6.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:15: Texture: electric0_0.png: Loading 1 faces(PF_L8,256x256x1) Internal format is PF_L8,256x256x1.
03:33:15: Texture: electric0_1.png: Loading 1 faces(PF_L8,256x256x1) Internal format is PF_L8,256x256x1.
03:33:15: Texture: electric0_2.png: Loading 1 faces(PF_L8,256x256x1) Internal format is PF_L8,256x256x1.
03:33:15: Texture: blood0.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:15: Texture: plus.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:15: Texture: circle.png: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:15: Texture: teeth.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:15: Texture: fire.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:15: Texture: leaf.png: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:15: Texture: feather.png: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:15: Texture: flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:15: Texture: bigflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
03:33:15: Texture: smoke.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
03:33:15: Texture: ring_flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:15: Texture: flaretrail.png: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:15: Texture: Frostparticle.png: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:15: Texture: weaponTrail.png: Loading 1 faces(PF_R8G8B8,128x1x1) Internal format is PF_X8R8G8B8,128x1x1.
03:33:15: Texture: abilityCircle0.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
03:33:15: Texture: alien.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: alien_nm.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: alien_sm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:15: Texture: alien_gm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:15: Texture: battleAxe.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: battleAxe_nm.tga: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:15: Texture: battleAxe_sm.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) Internal format is PF_A8R8G8B8,64x64x1.
03:33:15: Texture: battleAxe_gm.tga: Loading 1 faces(PF_R8G8B8,64x64x1) Internal format is PF_X8R8G8B8,64x64x1.
03:33:15: Texture: bookOfKnowledge.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:15: Texture: buckler.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: buckler_nm.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: buckler_sm.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) Internal format is PF_A8R8G8B8,512x512x1.
03:33:15: Texture: buckler_gm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:15: Texture: bucklerBack.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: bucklerBack_nm.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: bucklerBack_sm.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) Internal format is PF_A8R8G8B8,512x512x1.
03:33:15: Texture: bucklerBack_gm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:15: Texture: cleaver.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: cleaver_nm.tga: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:15: Texture: cleaver_sm.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) Internal format is PF_A8R8G8B8,64x64x1.
03:33:15: Texture: cleaver_gm.tga: Loading 1 faces(PF_R8G8B8,64x64x1) Internal format is PF_X8R8G8B8,64x64x1.
03:33:15: Texture: club.tga: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:15: Texture: club_nm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:15: Texture: club_sm.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) Internal format is PF_A8R8G8B8,64x64x1.
03:33:15: Texture: club_gm.tga: Loading 1 faces(PF_R8G8B8,64x64x1) Internal format is PF_X8R8G8B8,64x64x1.
03:33:15: Texture: dagger.tga: Loading 1 faces(PF_R8G8B8,512x256x1) Internal format is PF_X8R8G8B8,512x256x1.
03:33:15: Texture: dagger_nm.tga: Loading 1 faces(PF_R8G8B8,512x256x1) Internal format is PF_X8R8G8B8,512x256x1.
03:33:15: Texture: dagger_sm.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) Internal format is PF_A8R8G8B8,64x64x1.
03:33:15: Texture: dagger_gm.tga: Loading 1 faces(PF_R8G8B8,64x64x1) Internal format is PF_X8R8G8B8,64x64x1.
03:33:15: Texture: invisible.tga: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
03:33:15: Texture: decalBlood0.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
03:33:15: Texture: decalBlood1.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
03:33:15: Texture: decalBlood2.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
03:33:15: Texture: decalBlood3.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
03:33:15: Texture: decalBigBlood0.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) Internal format is PF_A8R8G8B8,512x512x1.
03:33:15: Texture: decalBigBlood1.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) Internal format is PF_A8R8G8B8,512x512x1.
03:33:15: Texture: decalFireBall.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:15: Texture: decalMeteor.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) Internal format is PF_A8R8G8B8,512x512x1.
03:33:15: Texture: decalFrostBolt.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:15: Texture: decalIceSpike.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:15: Texture: decalLivingExplosion.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) Internal format is PF_A8R8G8B8,512x512x1.
03:33:15: Texture: decalKamikaze.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:15: Texture: decalPulseOfNature.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) Internal format is PF_A8R8G8B8,512x512x1.
03:33:15: Texture: forceField.tga: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:15: Texture: frost_bolt_temporaryPhysicalObject.tga: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:15: Texture: frost_bolt_temporaryPhysicalObject_nm.tga: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:15: Texture: frost_bolt_temporaryPhysicalObject_sm.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
03:33:15: Texture: frost_bolt_temporaryPhysicalObject_gm.tga: Loading 1 faces(PF_R8G8B8,64x64x1) Internal format is PF_X8R8G8B8,64x64x1.
03:33:15: Texture: gnome.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: gnome_nm.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: gnome_sm.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: gnome_gm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:15: Texture: greatAxe.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: greatAxe_nm.tga: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:15: Texture: greatAxe_sm.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) Internal format is PF_A8R8G8B8,64x64x1.
03:33:15: Texture: greatAxe_gm.tga: Loading 1 faces(PF_R8G8B8,64x64x1) Internal format is PF_X8R8G8B8,64x64x1.
03:33:15: Texture: greatSword.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: greatSword_nm.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: greatSword_sm.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) Internal format is PF_A8R8G8B8,512x512x1.
03:33:15: Texture: greatSword_gm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:15: Texture: heavyMace.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: heavyMace_nm.tga: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:15: Texture: heavyMace_sm.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) Internal format is PF_A8R8G8B8,64x64x1.
03:33:15: Texture: heavyMace_gm.tga: Loading 1 faces(PF_R8G8B8,64x64x1) Internal format is PF_X8R8G8B8,64x64x1.
03:33:15: Texture: iceSpike.tga: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:15: Texture: largeshield.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: largeshield_nm.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: largeshield_sm.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) Internal format is PF_A8R8G8B8,512x512x1.
03:33:15: Texture: largeshield_gm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:15: Texture: longSword.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: longSword_nm.tga: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:15: Texture: longSword_sm.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) Internal format is PF_A8R8G8B8,64x64x1.
03:33:15: Texture: longSword_gm.tga: Loading 1 faces(PF_R8G8B8,64x64x1) Internal format is PF_X8R8G8B8,64x64x1.
03:33:15: Texture: maul.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: maul_nm.tga: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:15: Texture: maul_sm.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) Internal format is PF_A8R8G8B8,64x64x1.
03:33:15: Texture: maul_gm.tga: Loading 1 faces(PF_R8G8B8,64x64x1) Internal format is PF_X8R8G8B8,64x64x1.
03:33:15: Texture: morningstar.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: morningstar_nm.tga: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:15: Texture: morningstar_sm.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) Internal format is PF_A8R8G8B8,64x64x1.
03:33:15: Texture: morningstar_gm.tga: Loading 1 faces(PF_R8G8B8,64x64x1) Internal format is PF_X8R8G8B8,64x64x1.
03:33:15: Texture: paper.tga: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:15: Texture: paralyzingBolt.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
03:33:15: Texture: platearmorPart1.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1.
03:33:15: Texture: platearmorPart1_nm.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: platearmorPart1_sm.tga: Loading 1 faces(PF_A8R8G8B8,32x32x1) Internal format is PF_A8R8G8B8,32x32x1.
03:33:15: Texture: platearmorPart1_gm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:15: Texture: platearmorPart2.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1.
03:33:15: Texture: platearmorPart2_nm.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:15: Texture: platearmorPart2_sm.tga: Loading 1 faces(PF_A8R8G8B8,32x32x1) Internal format is PF_A8R8G8B8,32x32x1.
03:33:15: Texture: platearmorPart2_gm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:16: Texture: platearmorPart3.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1.
03:33:16: Texture: platearmorPart3_nm.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1.
03:33:16: Texture: platearmorPart3_sm.tga: Loading 1 faces(PF_A8R8G8B8,32x32x1) Internal format is PF_A8R8G8B8,32x32x1.
03:33:16: Texture: platearmorPart3_gm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:16: Texture: reflectiveBarrier.tga: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:16: Texture: robot.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:16: Texture: robot_nm.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:16: Texture: robot_sm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:16: Texture: robot_gm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:16: Texture: shortSword.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1.
03:33:16: Texture: shortSword_nm.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:16: Texture: shortSword_sm.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) Internal format is PF_A8R8G8B8,512x512x1.
03:33:16: Texture: shortSword_gm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:16: Texture: skeleton.tga: Loading 1 faces(PF_R8G8B8,16x16x1) Internal format is PF_X8R8G8B8,16x16x1.
03:33:16: Texture: skeleton_weapon.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1.
03:33:16: Texture: tomahawk.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:16: Texture: tomahawk_nm.tga: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:16: Texture: tomahawk_sm.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) Internal format is PF_A8R8G8B8,64x64x1.
03:33:16: Texture: tomahawk_gm.tga: Loading 1 faces(PF_R8G8B8,64x64x1) Internal format is PF_X8R8G8B8,64x64x1.
03:33:16: Texture: cooldownImage.tga: Loading 1 faces(PF_A8R8G8B8,4x4x1) Internal format is PF_A8R8G8B8,4x4x1.
03:33:16: Texture: healthBarSmall.tga: Loading 1 faces(PF_A8R8G8B8,256x32x1) Internal format is PF_A8R8G8B8,256x32x1.
03:33:16: Texture: sprayPaint.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
03:33:16: Mesh: Loading alien.mesh.
03:33:16: Skeleton: Loading alien.skeleton
03:33:16: Mesh: Loading battleAxe.mesh.
03:33:16: Skeleton: Loading battleAxe.skeleton
03:33:16: Mesh: Loading bookOfKnowledge.mesh.
03:33:16: Skeleton: Loading bookOfKnowledge.skeleton
03:33:16: Mesh: Loading buckler.mesh.
03:33:16: Mesh: Loading cleaver.mesh.
03:33:16: Skeleton: Loading cleaver.skeleton
03:33:16: Mesh: Loading club.mesh.
03:33:16: Skeleton: Loading club.skeleton
03:33:16: Mesh: Loading dagger.mesh.
03:33:16: Skeleton: Loading dagger.skeleton
03:33:16: Mesh: Loading debugNeighbour.mesh.
03:33:16: Mesh: Loading debugPath.mesh.
03:33:16: Mesh: Loading forceField.mesh.
03:33:16: Mesh: Loading frost_bolt_temporaryPhysicalObject.mesh.
03:33:16: Mesh: Loading gnome.mesh.
03:33:16: Skeleton: Loading gnome.skeleton
03:33:16: Mesh: Loading greatAxe.mesh.
03:33:16: Skeleton: Loading greatAxe.skeleton
03:33:16: Mesh: Loading greatSword.mesh.
03:33:16: Skeleton: Loading greatSword.skeleton
03:33:16: Mesh: Loading heavyMace.mesh.
03:33:16: Skeleton: Loading heavyMace.skeleton
03:33:16: Mesh: Loading iceSpike.mesh.
03:33:16: Skeleton: Loading iceSpike.skeleton
03:33:16: Mesh: Loading largeShield.mesh.
03:33:16: Mesh: Loading longSword.mesh.
03:33:16: Skeleton: Loading longSword.skeleton
03:33:16: Mesh: Loading maul.mesh.
03:33:16: Skeleton: Loading maul.skeleton
03:33:16: Mesh: Loading morningstar.mesh.
03:33:16: Skeleton: Loading morningstar.skeleton
03:33:16: Mesh: Loading paper.mesh.
03:33:16: Mesh: Loading paralyzingBolt.mesh.
03:33:16: Skeleton: Loading paralyzingBolt.skeleton
03:33:16: Mesh: Loading plateArmor.mesh.
03:33:16: Skeleton: Loading plateArmor.skeleton
03:33:16: Mesh: Loading reflectiveBarrier.mesh.
03:33:16: Mesh: Loading robot.mesh.
03:33:16: Skeleton: Loading robot.skeleton
03:33:16: Mesh: Loading shortSword.mesh.
03:33:16: Skeleton: Loading shortSword.skeleton
03:33:16: Mesh: Loading skeleton.mesh.
03:33:16: Skeleton: Loading skeleton.skeleton
03:33:16: Mesh: Loading skeleton_weapon.mesh.
03:33:17: Skeleton: Loading skeleton_weapon.skeleton
03:33:17: Mesh: Loading stoneWall.mesh.
03:33:17: Skeleton: Loading stoneWall.skeleton
03:33:17: WARNING: stoneWall.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
03:33:17: Mesh: Loading tomahawk.mesh.
03:33:17: Skeleton: Loading tomahawk.skeleton
03:33:17: Mesh: Loading barrel0_col_convex.mesh.
03:33:17: Mesh: Loading battleAxe_col_convex.mesh.
03:33:17: WARNING: battleAxe_col_convex.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
03:33:17: Mesh: Loading box0_col_convex.mesh.
03:33:17: Mesh: Loading buckler_col_convex.mesh.
03:33:17: WARNING: buckler_col_convex.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
03:33:17: Mesh: Loading cleaver_col_convex.mesh.
03:33:17: WARNING: cleaver_col_convex.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
03:33:17: Mesh: Loading club_col_convex.mesh.
03:33:17: WARNING: club_col_convex.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
03:33:17: Mesh: Loading dagger_col_convex.mesh.
03:33:17: WARNING: dagger_col_convex.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
03:33:17: Mesh: Loading frost_bolt_temporaryPhysicalObject_col_convex.mesh.
03:33:17: Mesh: Loading greatAxe_col_convex.mesh.
03:33:17: WARNING: greatAxe_col_convex.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
03:33:17: Mesh: Loading greatSword_col_convex.mesh.
03:33:17: WARNING: greatSword_col_convex.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
03:33:17: Mesh: Loading heavyMace_col_convex.mesh.
03:33:17: WARNING: heavyMace_col_convex.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
03:33:17: Mesh: Loading largeShield_col_convex.mesh.
03:33:17: Mesh: Loading longSword_col_convex.mesh.
03:33:17: WARNING: longSword_col_convex.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
03:33:17: Mesh: Loading maul_col_convex.mesh.
03:33:17: WARNING: maul_col_convex.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
03:33:17: Mesh: Loading morningstar_col_convex.mesh.
03:33:17: WARNING: morningstar_col_convex.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
03:33:17: Mesh: Loading shortSword_col_convex.mesh.
03:33:17: WARNING: shortSword_col_convex.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
03:33:17: Mesh: Loading skeleton_weapon_col_convex.mesh.
03:33:17: WARNING: skeleton_weapon_col_convex.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
03:33:17: Mesh: Loading star0_col_convex.mesh.
03:33:17: Mesh: Loading stone0_col_convex.mesh.
03:33:17: Mesh: Loading tomahawk_col_convex.mesh.
03:33:17: WARNING: tomahawk_col_convex.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
03:33:17: Mesh: Loading wall0end_col_convex.mesh.
03:33:17: Mesh: Loading wall0_col_convex.mesh.
03:33:17: Finished loading resource group INGAME
03:33:17: Creating resource group LEVEL_2
03:33:17: Added resource location '../../../Media/models/meshes/levels/2' of type 'FileSystem' to resource group 'LEVEL_2'
03:33:17: Added resource location '../../../Media/models/meshes/levels/2/pregenerated' of type 'FileSystem' to resource group 'LEVEL_2'
03:33:17: Initialising resource group LEVEL_2
03:33:17: Parsing scripts for resource group LEVEL_2
03:33:17: Finished parsing scripts for resource group LEVEL_2
03:33:17: Creating resources for group LEVEL_2
03:33:17: All done
03:33:17: Loading resource group 'LEVEL_2' - Resources: 1 World Geometry: 1
03:33:17: Mesh: Loading decalsMesh_generated.mesh.
03:33:17: Mesh: Loading minimap_generated.mesh.
03:33:17: Mesh: Loading scene.mesh.
03:33:17: Mesh: Loading part_0.mesh.
03:33:17: Mesh: Loading part_1.mesh.
03:33:17: Mesh: Loading part_10.mesh.
03:33:17: Mesh: Loading part_11.mesh.
03:33:17: Mesh: Loading part_12.mesh.
03:33:17: Mesh: Loading part_2.mesh.
03:33:17: Mesh: Loading part_3.mesh.
03:33:17: Mesh: Loading part_4.mesh.
03:33:17: Mesh: Loading part_5.mesh.
03:33:17: Mesh: Loading part_6.mesh.
03:33:17: Mesh: Loading part_7.mesh.
03:33:17: Mesh: Loading part_8.mesh.
03:33:17: Mesh: Loading part_9.mesh.
03:33:17: Finished loading resource group LEVEL_2
03:33:17: Creating resource group LEVELOBJECTS_DYNAMICALLYLOADED
03:33:17: Added resource location '../../../Media/models/textures/levelObjectsDynamicallyLoaded/High' of type 'FileSystem' to resource group 'LEVELOBJECTS_DYNAMICALLYLOADED'
03:33:17: Added resource location '../../../Media/models/materials/levelObjectsDynamicallyLoaded' of type 'FileSystem' to resource group 'LEVELOBJECTS_DYNAMICALLYLOADED'
03:33:17: Added resource location '../../../Media/models/meshes/levelObjectsDynamicallyLoaded' of type 'FileSystem' to resource group 'LEVELOBJECTS_DYNAMICALLYLOADED'
03:33:17: Initialising resource group LEVELOBJECTS_DYNAMICALLYLOADED
03:33:17: Parsing scripts for resource group LEVELOBJECTS_DYNAMICALLYLOADED
03:33:17: Parsing script barrel0.material
03:33:17: Parsing script bird.material
03:33:17: Parsing script box0.material
03:33:17: Parsing script floor0.material
03:33:17: Parsing script floor2.material
03:33:17: Parsing script star0.material
03:33:17: Parsing script stone0.material
03:33:17: Parsing script wall0.material
03:33:17: Parsing script wall0end.material
03:33:17: Parsing script water.material
03:33:17: Finished parsing scripts for resource group LEVELOBJECTS_DYNAMICALLYLOADED
03:33:17: Creating resources for group LEVELOBJECTS_DYNAMICALLYLOADED
03:33:17: All done
03:33:17: Mesh: Loading bird.mesh.
03:33:17: Skeleton: Loading bird.skeleton
03:33:17: Texture: bird.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:17: Mesh: Loading wall0.mesh.
03:33:17: Texture: wall0.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:17: Texture: wall0_nm.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:17: Texture: wall0_sm.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
03:33:17: Texture: wall0_gm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:17: old numTriangles= %d
8
03:33:17: old numIndices = %d
36
03:33:17: old numVertices = %d
24
03:33:17: reducing vertices by creating a convex hull

03:33:17: new numTriangles = %d
80
03:33:17: new numIndices = %d
240
03:33:17: new numVertices = %d
42
03:33:18: Mesh: Loading box0.mesh.
03:33:18: Texture: box0.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:18: Texture: box0_nm.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:18: Texture: box0_sm.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) Internal format is PF_A8R8G8B8,512x512x1.
03:33:18: Texture: box0_gm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:18: old numTriangles= %d
8
03:33:18: old numIndices = %d
36
03:33:18: old numVertices = %d
24
03:33:18: reducing vertices by creating a convex hull

03:33:18: new numTriangles = %d
80
03:33:18: new numIndices = %d
240
03:33:18: new numVertices = %d
42
03:33:18: Mesh: Loading water.mesh.
03:33:18: Texture: water.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:18: D3D9 : Loading 2D Texture, image name : 'waves.dds' with 5 mip map levels
03:33:18: Mesh: Loading star0.mesh.
03:33:18: Texture: star0.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:18: Texture: star0_nm.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:18: Texture: star0_sm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:18: Texture: star0_gm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:18: old numTriangles= %d
8
03:33:18: old numIndices = %d
36
03:33:18: old numVertices = %d
24
03:33:18: reducing vertices by creating a convex hull

03:33:18: new numTriangles = %d
80
03:33:18: new numIndices = %d
240
03:33:18: new numVertices = %d
42
03:33:18: Mesh: Loading wall0end.mesh.
03:33:18: old numTriangles= %d
8
03:33:18: old numIndices = %d
36
03:33:18: old numVertices = %d
24
03:33:18: reducing vertices by creating a convex hull

03:33:18: new numTriangles = %d
80
03:33:18: new numIndices = %d
240
03:33:18: new numVertices = %d
42
03:33:18: Mesh: Loading barrel0.mesh.
03:33:18: Texture: barrel0.tga: Loading 1 faces(PF_R8G8B8,512x512x1) Internal format is PF_X8R8G8B8,512x512x1.
03:33:18: Texture: barrel0_nm.tga: Loading 1 faces(PF_R8G8B8,256x256x1) Internal format is PF_X8R8G8B8,256x256x1.
03:33:18: Texture: barrel0_sm.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) Internal format is PF_A8R8G8B8,64x64x1.
03:33:18: Texture: barrel0_gm.tga: Loading 1 faces(PF_R8G8B8,64x64x1) Internal format is PF_X8R8G8B8,64x64x1.
03:33:18: old numTriangles= %d
8
03:33:18: old numIndices = %d
36
03:33:18: old numVertices = %d
24
03:33:18: reducing vertices by creating a convex hull

03:33:18: new numTriangles = %d
80
03:33:18: new numIndices = %d
240
03:33:18: new numVertices = %d
42
03:33:18: Mesh: Loading stone0.mesh.
03:33:18: Texture: stone0.tga: Loading 1 faces(PF_R8G8B8,512x256x1) Internal format is PF_X8R8G8B8,512x256x1.
03:33:18: Texture: stone0_nm.tga: Loading 1 faces(PF_R8G8B8,512x256x1) Internal format is PF_X8R8G8B8,512x256x1.
03:33:18: Texture: stone0_sm.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:18: Texture: stone0_gm.tga: Loading 1 faces(PF_R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1.
03:33:18: old numTriangles= %d
8
03:33:18: old numIndices = %d
36
03:33:18: old numVertices = %d
24
03:33:18: reducing vertices by creating a convex hull

03:33:18: new numTriangles = %d
80
03:33:18: new numIndices = %d
240
03:33:18: new numVertices = %d
42
03:33:18: Texture: floor0.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1.
03:33:18: Texture: floor0_nm.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) Internal format is PF_A8R8G8B8,512x512x1.
03:33:18: Texture: floor0_sm.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_A8R8G8B8,128x128x1.
03:33:18: Texture: floor0_gm.tga: Loading 1 faces(PF_R8G8B8,64x64x1) Internal format is PF_X8R8G8B8,64x64x1.
03:33:18: Spray Paint: Next lines are a planned exception
03:33:18: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource sprayPaint_1.png in resource group INGAME or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
03:33:18: Error loading texture sprayPaint_1.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource sprayPaint_1.png in resource group INGAME or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756)
03:33:18: MaterialSerializer : writing material sprayPaint_1 to queue.
03:33:18: MaterialSerializer : parsing texture layer.
03:33:18: MaterialSerializer : done.
03:33:18: MaterialSerializer : writing material(s) to material script : C:/Users/Robin/Documents/Spellheart/SprayPaints/sprayPaint_1/sprayPaint_1.material
03:33:18: MaterialSerializer : done.
03:33:18: Creating resource group SPRAY_PAINT_1
03:33:18: Added resource location 'C:/Users/Robin/Documents/Spellheart/SprayPaints/sprayPaint_1' of type 'FileSystem' to resource group 'SPRAY_PAINT_1'
03:33:18: Initialising resource group SPRAY_PAINT_1
03:33:18: Parsing scripts for resource group SPRAY_PAINT_1
03:33:18: Parsing script sprayPaint_1.material
03:33:18: Finished parsing scripts for resource group SPRAY_PAINT_1
03:33:18: Creating resources for group SPRAY_PAINT_1
03:33:18: All done
03:33:18: Loading resource group 'SPRAY_PAINT_1' - Resources: 1 World Geometry: 1
03:33:18: Texture: sprayPaint_1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
03:33:18: Finished loading resource group SPRAY_PAINT_1
03:33:19: Texture: projectionFilter.png: Loading 1 faces(PF_A8R8G8B8,256x1x1) Internal format is PF_A8R8G8B8,256x1x1.
03:33:24: old numTriangles= %d
26
03:33:24: old numIndices = %d
288
03:33:24: old numVertices = %d
78
03:33:24: reducing vertices by creating a convex hull

03:33:24: new numTriangles = %d
80
03:33:24: new numIndices = %d
240
03:33:24: new numVertices = %d
42
03:33:57: old numTriangles= %d
7
03:33:57: old numIndices = %d
30
03:33:57: old numVertices = %d
21
03:33:57: reducing vertices by creating a convex hull

03:33:57: new numTriangles = %d
80
03:33:57: new numIndices = %d
240
03:33:57: new numVertices = %d
42
03:34:00: old numTriangles= %d
13
03:34:00: old numIndices = %d
144
03:34:00: old numVertices = %d
39
03:34:00: reducing vertices by creating a convex hull

03:34:00: new numTriangles = %d
80
03:34:00: new numIndices = %d
240
03:34:00: new numVertices = %d
42
03:34:35: Destroying resource group SPRAY_PAINT_1
03:34:35: Unloading resource group SPRAY_PAINT_1
03:34:35: Finished unloading resource group SPRAY_PAINT_1
03:34:35: Destroying resource group INGAME
03:34:35: Unloading resource group INGAME
03:34:35: Finished unloading resource group INGAME
03:34:35: Destroying resource group LEVEL_2
03:34:35: Unloading resource group LEVEL_2
03:34:36: Finished unloading resource group LEVEL_2
03:34:36: Destroying resource group LEVELOBJECTS_DYNAMICALLYLOADED
03:34:36: Unloading resource group LEVELOBJECTS_DYNAMICALLYLOADED
03:34:36: Finished unloading resource group LEVELOBJECTS_DYNAMICALLYLOADED
03:34:36: Destroying resource group BEFORELOADINGSCREEN
03:34:36: Unloading resource group BEFORELOADINGSCREEN
03:34:36: Finished unloading resource group BEFORELOADINGSCREEN
03:34:36: Destroying resource group ALWAYSLOADED
03:34:36: Unloading resource group ALWAYSLOADED
03:34:36: Finished unloading resource group ALWAYSLOADED
03:34:36: Unregistering ResourceManager for type Font
03:34:36: DefaultWorkQueue('Root') shutting down on thread 1980.
03:34:36: DefaultWorkQueue('Root')::WorkerFunc - thread f0c stopped.
03:34:36: DefaultWorkQueue('Root')::WorkerFunc - thread 1f04 stopped.
03:34:36: DefaultWorkQueue('Root')::WorkerFunc - thread 1a14 stopped.
03:34:36: DefaultWorkQueue('Root')::WorkerFunc - thread 21f4 stopped.
03:34:36: DefaultWorkQueue('Root')::WorkerFunc - thread 1fe4 stopped.
03:34:36: DefaultWorkQueue('Root')::WorkerFunc - thread 2118 stopped.
03:34:36: DefaultWorkQueue('Root')::WorkerFunc - thread 2318 stopped.
03:34:36: DefaultWorkQueue('Root')::WorkerFunc - thread 1268 stopped.
03:34:36: PCZone Factory Type 'ZoneType_Octree' unregistered
03:34:36: *-*-* OGRE Shutdown
03:34:36: Unregistering ResourceManager for type Compositor
03:34:36: Unregistering ResourceManager for type Skeleton
03:34:36: Unregistering ResourceManager for type Mesh
03:34:36: Unregistering ResourceManager for type HighLevelGpuProgram
03:34:36: Uninstalling plugin: Octree Scene Manager
03:34:36: Plugin successfully uninstalled
03:34:36: Unloading library .\Plugin_OctreeSceneManager
03:34:36: Uninstalling plugin: Octree Zone Factory
03:34:36: Plugin successfully uninstalled
03:34:36: Unloading library .\Plugin_OctreeZone
03:34:36: Uninstalling plugin: Portal Connected Zone Scene Manager
03:34:36: Plugin successfully uninstalled
03:34:36: Unloading library .\Plugin_PCZSceneManager
03:34:36: Uninstalling plugin: Cg Program Manager
03:34:36: Plugin successfully uninstalled
03:34:36: Unloading library .\Plugin_CgProgramManager
03:34:36: Uninstalling plugin: ParticleFX
03:34:36: Plugin successfully uninstalled
03:34:36: Unloading library .\Plugin_ParticleFX
03:34:36: Uninstalling plugin: D3D9 RenderSystem
03:34:36: D3D9 device: 0x[031FB1A0] destroy. Releasing D3D9 texture: Unique5167
03:34:36: Released D3D9 texture: Unique5167
03:34:37: D3D9 : Shutting down cleanly.
03:34:37: Unregistering ResourceManager for type Texture
03:34:37: Unregistering ResourceManager for type GpuProgram
03:34:37: D3D9 : Direct3D9 Rendering Subsystem destroyed.
03:34:37: Plugin successfully uninstalled
03:34:37: Unloading library .\RenderSystem_Direct3D9
03:34:37: Unregistering ResourceManager for type Material
Replay 218.rwnReplay:

[The extension rwnreplay has been deactivated and can no longer be displayed.]

Creator of the game.

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