Search found 23 matches

by Murasaki
Wed Feb 01, 2017 4:48 am
Forum: News
Topic: New patch - 0.532a
Replies: 2
Views: 5045

Re: New patch - 0.532a

As always good stuff! :D

Still checking in all the time!
by Murasaki
Tue May 10, 2016 11:30 pm
Forum: News
Topic: New video
Replies: 5
Views: 3344

Re: New video

Holy shit is that a new person???!!??!?!?!
by Murasaki
Fri Apr 29, 2016 7:46 pm
Forum: News
Topic: New video
Replies: 5
Views: 3344

Re: New video

Amazing as always!


Keep up the great work. I'm sure it must be frustrating at time, but you really are doing amazing.
by Murasaki
Thu Jan 28, 2016 9:24 pm
Forum: News
Topic: New patch - 0.431a
Replies: 4
Views: 3241

Re: New patch - 0.431a

maybe one day right?

hahahahaha


hahahahhaha
hahahaha :(
by Murasaki
Tue Jan 26, 2016 7:41 pm
Forum: News
Topic: New patch - 0.431a
Replies: 4
Views: 3241

Re: New patch - 0.431a

As usual keep up the great work!


Out of curiosity where would you like to see the art direction go? If funds weren't an issue what would you like the game to look like? I'd love this game to look pretty one day so people would take the chance and play :(
by Murasaki
Thu Dec 24, 2015 6:03 pm
Forum: News
Topic: New patch - 0.426a
Replies: 2
Views: 3073

Re: New patch - 0.426a

Merry Christmas!
by Murasaki
Tue Dec 01, 2015 6:55 pm
Forum: News
Topic: New patch - 0.421a
Replies: 1
Views: 2854

Re: New patch - 0.421a

Can't wait to try these new spells!
by Murasaki
Mon Nov 02, 2015 4:02 am
Forum: News
Topic: New patch - 0.418a
Replies: 1
Views: 2936

Re: New patch - 0.418a

GOAT! Keep it up!
by Murasaki
Wed Oct 14, 2015 6:46 pm
Forum: News
Topic: New patch - 0.416a
Replies: 2
Views: 3402

Re: New patch - 0.416a

Oh my goodness.


What a fucking legend.


Never give up, Norman. Never give up!
by Murasaki
Sat Jul 04, 2015 2:55 am
Forum: News
Topic: New patch - 0.412a
Replies: 1
Views: 2520

Re: New patch - 0.412a

It makes me so happy to see you still working on Spellheart. Still supporting the cause!
by Murasaki
Sat Jan 03, 2015 6:29 am
Forum: Suggestion
Topic: SHSN Ability Suggestions
Replies: 7
Views: 7702

Re: SHSN Ability Suggestions

The ability "Taunt", I am not sure how it would work. ... What should Taunt actually do? Figured this one may be tricky to work out. I believe we had an "Axe" style taunt in mind. If it proves..difficult to implement I'll talk with the group and try to get an appropriate alternative if possible. Th...
by Murasaki
Fri Jan 02, 2015 3:32 pm
Forum: Bugs and Crashes
Topic: Typing Bug on QWERTY keyboards
Replies: 2
Views: 4667

Re: Typing Bug on QWERTY keyboards

Works like a charm!
by Murasaki
Tue Dec 30, 2014 10:24 pm
Forum: Bugs and Crashes
Topic: Typing Bug on QWERTY keyboards
Replies: 2
Views: 4667

Typing Bug on QWERTY keyboards

Some of the special characters don't come up with the correct corresponding key. For example, if I try to type: "<>?" on a QWERTY English Keyboard, I instead get ";:_". If I type "[]" I get "^" and then nothing. This applies to more keys. I assume this is due to the recent patch you made for Sweedis...
by Murasaki
Tue Dec 30, 2014 7:59 pm
Forum: Suggestion
Topic: SHSN Ability Suggestions
Replies: 7
Views: 7702

SHSN Ability Suggestions

The group came up with some skills we feel like would fit into the game nicely. Purple Tornado Purple tornado around caster that slows and does aoe damage. Sleep Bolt Ranged shot that puts user to sleep*. *Stun that breaks on damage. Taunt Forces players in an AoE around caster to only attack the ca...
by Murasaki
Sun Dec 28, 2014 4:04 pm
Forum: Suggestion
Topic: [Suggestion] Per ability maximum range
Replies: 9
Views: 6310

Re: [Suggestion] Per ability maximum range

Wow, what an honor!

I'll talk to the group about it when I get home and PM you the names.
by Murasaki
Sat Dec 27, 2014 7:16 pm
Forum: Suggestion
Topic: [Suggestion] Per ability maximum range
Replies: 9
Views: 6310

Re: [Suggestion] Per ability maximum range

Amazing! Can't wait to test it out.

Thank you!
by Murasaki
Sat Dec 27, 2014 7:12 pm
Forum: Suggestion
Topic: Changes to targeted spells
Replies: 5
Views: 3827

Re: Changes to targeted spells

Sorry for possible typos in this post I'm on my phone. These skills fit a lot better in their new form. I'm excited to try out silence! Off topic: We'll be making a post about abilities soon. Just a heads up! Thanks for the interaction you have with us. We really appreciate the effort you're putting...
by Murasaki
Sat Dec 27, 2014 4:47 am
Forum: Suggestion
Topic: [Suggestion] Per ability maximum range
Replies: 9
Views: 6310

Re: [Suggestion] Per ability maximum range

The cursor shows when it is not in range of a target or a world target by being darkened. If abilities would have different ranges, I am not sure how that would be shown correctly. Ooph. I cant thin' of a way to indicate different spell ranged via the cursor, but it could be done via the ability ic...
by Murasaki
Sat Dec 27, 2014 4:16 am
Forum: Suggestion
Topic: Changes to targeted spells
Replies: 5
Views: 3827

Re: Changes to targeted spells

No problem! This game has a high skill ceiling and we think it would be best to keep it that way. When we discuss balancing we do it relative to 3v3. From what play testing we've done 3v3 feels like a comfortable 'balance' for 'competitive'/serious play. The biggest problem we have with Frost/Flame ...
by Murasaki
Fri Dec 26, 2014 6:07 am
Forum: Suggestion
Topic: Changes to targeted spells
Replies: 5
Views: 3827

Changes to targeted spells

My group of friends and I have been playing this game for a few days now, and so far we love it. That being said, we have found what we consider to be a balance problem with some of the moves. Sure, this problem could be addressed with a matter of servers banning or nerfing the abilities, but it com...