Search found 138 matches

by spellheart_com
Tue Oct 23, 2018 9:35 am
Forum: News
Topic: New patch - 0.594a
Replies: 1
Views: 60

Re: New patch - 0.594a

Hotfix for the same patch:

* When entering and leaving a game, the IP of the player is no longer shown.

* Muting and unmuting a player in-game no longer saves the IP into the options file.
by spellheart_com
Fri Oct 05, 2018 10:37 pm
Forum: News
Topic: New patch - 0.594a
Replies: 1
Views: 60

New patch - 0.594a

0.594a * Adjusted the fog shader for a more correct look. * Altered the window to still be updated even if it does not have focus. * Added a new type of particle to the map editor that follows the camera. This particle type can be seen in the map Citadel Fraud. * Optimized the grass feature to incre...
by spellheart_com
Mon Sep 17, 2018 12:45 am
Forum: News
Topic: New patch - 0.592a
Replies: 0
Views: 72

New patch - 0.592a

0.592a

* Altered the borders for the GUI to look better.
by spellheart_com
Sun Jul 15, 2018 3:31 pm
Forum: News
Topic: New patch - 0.589a
Replies: 0
Views: 212

New patch - 0.589a

0.589a * Added basic support for Direct3D11. You can turn this on in the options menu. * Upgraded the game to 64-bit, which allows much higher memory for the game. * Fixed a bug that made it impossible to press the "Ready" button when warming up in a new game. * Altered the GUI to fade in and out in...
by spellheart_com
Mon Apr 09, 2018 1:36 am
Forum: News
Topic: New patch - 0.577a
Replies: 0
Views: 288

New patch - 0.577a

0.577a

* Added buffs and debuffs to be visible on the screen in-game. You can now also remove a buff by right-clicking on it.
by spellheart_com
Wed Mar 21, 2018 8:45 am
Forum: News
Topic: New patch - 0.575a
Replies: 1
Views: 351

Re: New patch - 0.575a

Hotfix for the same patch:

* Remade the core timer system for the game.
This improves performance and will make the game smoother than before.
by spellheart_com
Mon Mar 19, 2018 4:55 pm
Forum: News
Topic: New patch - 0.575a
Replies: 1
Views: 351

New patch - 0.575a

0.575a

* You can now resize the game window to any resolution.

* The GUI system now works perfectly on arbitrary screen resolutions.

* Taskbar flashing now also works on Windows 10.

* Fixed a couple of crash bugs.
by spellheart_com
Mon Mar 12, 2018 11:59 pm
Forum: News
Topic: New patch - 0.569a
Replies: 1
Views: 1280

Re: New patch - 0.569a

Hotfix for the same patch:

* Altered the GUI to look better on 16:9 resolutions.
by spellheart_com
Fri Mar 09, 2018 11:05 am
Forum: News
Topic: New patch - 0.569a
Replies: 1
Views: 1280

New patch - 0.569a

0.569a

* Added a new feature: Soft Particles. This can be enabled in the options menu.

* The maximum amount of lights in the options menu has been altered from 6 up to 20.
by spellheart_com
Sat Mar 03, 2018 11:08 am
Forum: News
Topic: New patch - 0.567a
Replies: 0
Views: 1707

New patch - 0.567a

0.567a * Added a new ability: Tear of Poseidon. * Added a new feature: Grass with physics. This can be seen in the map Village Arena. You can also paint grass in the map editor for your own maps. * Added a new visual effect: Node Trail. This effect can be seen on the ability "Quickness". * Altered t...
by spellheart_com
Sat Nov 11, 2017 7:33 pm
Forum: News
Topic: New patch - 0.560a
Replies: 0
Views: 4630

New patch - 0.560a

0.560a

* Added more visual effects when using a melee ability.
by spellheart_com
Thu Jul 06, 2017 1:26 pm
Forum: News
Topic: Updated forum
Replies: 0
Views: 4473

Updated forum

Updated the forum (phpbb3) from 3.0 to 3.2 for security reasons.
This also changes the appearance of the forum.
by spellheart_com
Mon May 15, 2017 12:38 am
Forum: News
Topic: New patch - 0.559a
Replies: 0
Views: 4724

New patch - 0.559a

0.559a

* Added a map screen that shows the entire map when you hold down M.
You can change the key in the keybindings screen.
by spellheart_com
Tue Apr 18, 2017 8:21 pm
Forum: News
Topic: New patch - 0.554a
Replies: 1
Views: 4859

Re: New patch - 0.554a

Hotfix for the same patch:

* Altered the SSAO shader to look better with plants and trees.

* Remade the colour picker feature to be better.
by spellheart_com
Thu Apr 13, 2017 7:45 pm
Forum: News
Topic: New patch - 0.554a
Replies: 1
Views: 4859

New patch - 0.554a

0.554a * Added a new weapon glow accessory: Ethereal. * Altered the appearance of the ability Force Field on Shader Quality Medium or higher. * Altered the player meshes to be a part of the distortion shader to remove incorrect distortion depth. * Fixed a bug that caused footprints to calculate the ...
by spellheart_com
Mon Apr 10, 2017 9:06 pm
Forum: News
Topic: New patch - 0.552a
Replies: 1
Views: 4857

Re: New patch - 0.552a

The time between the two last patches were quite far apart (around 20 days). This is because I updated the rendering engine to a later version to get even better performance, which took almost 3 weeks to do. Unfortunately, the new rendering engine was performing worse than the current one I use, whi...
by spellheart_com
Mon Apr 10, 2017 9:01 pm
Forum: News
Topic: New patch - 0.552a
Replies: 1
Views: 4857

New patch - 0.552a

0.552a * Optimized the SSAO shader to significantly increase the FPS when enabled. * Fixed a bug with the bloom shader that caused the screen to move a few pixels to the bottom right. * Fixed a bug that caused the free camera in replays and in the map editor to rotate, even if you did not move the c...
by spellheart_com
Mon Mar 20, 2017 9:43 pm
Forum: News
Topic: New patch - 0.548a
Replies: 2
Views: 5343

Re: New patch - 0.548a

Hotfix for the same patch:

* Fixed a bug that prevented you from opening the patch notes when inside the map editor.

* Altered the shadow shaders to look more similar on Direct3D9 and OpenGL.
by spellheart_com
Sat Mar 18, 2017 6:42 pm
Forum: News
Topic: New patch - 0.548a
Replies: 2
Views: 5343

Re: New patch - 0.548a

Hotfix for the same patch:

* Optimized a core function for a minor FPS gain.
by spellheart_com
Fri Mar 17, 2017 5:03 pm
Forum: News
Topic: New patch - 0.548a
Replies: 2
Views: 5343

New patch - 0.548a

0.548a

* Fixed a bug that caused meshes to disappear in some situations.

* Added an import collision mesh feature to the map editor.

* Optimized the loading of maps to load a bit faster than before.